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Tree of Savior - Minor GUI elements are not displayed. #263

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Zeioth opened this issue Jul 25, 2019 · 9 comments
Open

Tree of Savior - Minor GUI elements are not displayed. #263

Zeioth opened this issue Jul 25, 2019 · 9 comments

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@Zeioth
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Zeioth commented Jul 25, 2019

Description

  • The map's background is not shown in cities.
  • Many GUI elements are not displayed correctly.

Everything else seems to work perfect.

Video

https://www.youtube.com/watch?v=oY_6u9EySNQ&feature=youtu.be

Software information

Game: Tree of savior eng (Free to play on Steam, no registration required)
Settings: 1080p resolution + Vsync disabled + everything else by default.

System information

  • CPU: Ryzen 1700
  • GPU: Nvidia 1070
  • Driver: 418.52.16
  • Wine version: tkg-4.12.1
  • D9VK version: master branch

Apitrace file(s) -> 4.4Gb (8Gb unzipped)

https://mega.nz/#!txZXiY4D!biCkO9AoVmKX-5HrhGkfnzR5uvf5E6-W1UPqOMPJtd8

Log files

@Joshua-Ashton
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Can you please re-test this on latest master? 0.13 is a bit old...

https://git.froggi.es/joshua/d9vk/-/jobs

Also there is no apitrace so I can't even debug this myself 🐸
The template is there for a reason!

@Zeioth
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Zeioth commented Jul 26, 2019

Done!

But for some reason apitrace is generating Steam's apitrace instead of my game. If you know how to fix it, I'll be able to provide more details.

@Joshua-Ashton
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what? I have no idea what you mean or how you've even done that

@Joshua-Ashton
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Thats not how you do it. No idea where you're pulling those instructions from.

Just place the d3d9.dll into the folder with the game and look on your desktop in the wine prefix...

@Zeioth
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Zeioth commented Jul 26, 2019

Thanks Josh. The main post it's been updated with a 4.4Gb .trace (8GB once unzipped). Ask me for anything else you need and I'll do my best to help. Cheers.

@Joshua-Ashton
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The trace is 3kb :(

@Zeioth
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Zeioth commented Dec 9, 2019

Edited, this should be the correct one (4,42gb):
https://mega.nz/#!txZXiY4D!biCkO9AoVmKX-5HrhGkfnzR5uvf5E6-W1UPqOMPJtd8

@Joshua-Ashton
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Hi, the trace seems to render fine for me here on master. Can you let me know if there are any issues I am not seeing?

@Zeioth
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Zeioth commented Mar 6, 2020

It seems to be crashing on the title screen:

warn:  D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ANTIALIASEDLINEENABLE
warn:  D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_MULTISAMPLEANTIALIAS
warn:  D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_CLIPPING
err:   DxvkMemoryAllocator: Memory allocation failed
err:     Size:      3920896
err:     Alignment: 256
err:     Mem flags: 0x7
err:     Mem types: 0x681
err:   Heap 0: 409 MB allocated, 222 MB used, 489 MB allocated (driver), 7386 MB budget (driver), 8192 MB total
err:   Heap 1: 828 MB allocated, 778 MB used, 833 MB allocated (driver), 12021 MB budget (driver), 12021 MB total
terminate called after throwing an instance of 'dxvk::DxvkError'
Setting breakpad minidump AppID = 372000

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