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05-Conversational_agents.md

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Conversational agents

AKA Dialog agents forms:

  • Phone-based: SIRI, Cortana, Google Now
  • Talking to your car
  • Communicating with robots
  • Mental health
  • Chatting for fun

Two classes:

  • Goal-based
  • Chatbots

Architectures:

  • Finite-State: good for passwords or credit cards.
  • Active ontology / frame based.

Finite-state dialog:

  • It is always the system that controls the conversation.
  • Ignored anything the user says that it is not planned.

Dialogue initiative:

  • Initiative: who has control of conversation.
  • Normal human-human dialogue: initiative shifts back and forth.

System initiative.

  • Good: simple to build, user/system always know what they/the user can say next.
  • Bad: too limited.

Problems with system initiative:

  • Too robotic.
  • People solving more than one question in a sentence.

Single initiative + universals:

  • Examples: correct is going back one step.
  • Start over goes back to the beginning.

Mixed initiative:

  • Having a frame with different slots. E.g. What city are you flying from, etc.
  • User can answer multiple questions at once.

Ontology:

  • Way to model

Chatbots:

  • Eliza — Pattern-action rules.
  • Parry — Adds mental model.

Eliza uses atterns:

  • X you Y ME → what makes you think I Y you.
  • Examine each word, return the word with highest keyword rank.
  • If w exist, check every rule in ranked order.
  • Choose the first one that matches and apply transform.
  • If no keyword apply, reply "What makes you think that?"

Memory:

  • Collection of things the user has said.
  • Short term

Eliza:

  • Rules that refer to classes of words.
  • People deeply emotionally involved.

Parry:

  • Same pattern-matching structure as Eliza
  • Combines with language understanding

Seq2seq model:

  • Using context hidden state
  • Decode initial hidden state