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terminate called after throwing an instance of 'std::filesystem::__cxx11::filesystem_error' #54

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creatxrgithub opened this issue Oct 3, 2023 · 2 comments

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@creatxrgithub
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Describe the bug

terminate called after throwing an instance of 'std::filesystem::__cxx11::filesystem_error'
what(): filesystem error: directory iterator cannot open directory: No such file or directory [/media/creatxr/DATA/DOWNLOAD/TerraForge3D.Linux/TerraForge3Dsystems,48x48@2/filesystems,48x48/intl,48x48@2/intl,48x48/mimetypes,48x48@2/mimetypes,48x48/places,48x48@2/places,48x48/status,48x48@2/status,48x48/stock/chart,48x48@2/stock/chart,48x48/stock/code,48x48@2/stock/code,48x48/stock/data,48x48@2/stock/data,48x48/stock/form,48x48@2/stock/form,48x48/stock/image,48x48@2/stock/image,48x48/stock/io,48x48@2/stock/io,48x48/stock/media,48x48@2/stock/media,48x48/stock/navigation,48x48@2/stock/navigation,48x48/stock/net,48x48@2/stock/net,48x48/stock/object,48x48@2/stock/object,48x48/stock/table,48x48@2/stock/table,48x48/stock/text,48x48@2/stock/text,64x64/actions,64x64@2/actions,64x64/animations,64x64@2/animations,64x64/apps,64x64@2/apps,64x64/categories,64x64@2/categories,64x64/devices,64x64@2/devices,64x64/emblems,64x64@2/emblems,64x64/emotes,64x64@2/emotes,64x64/filesystems,64x64@2/filesystems,64x64/intl,64x64@2/intl,64x64/mimetypes,64x64@2/mimetypes,64x64/places,64x64@2/places,64x64/status,64x64@2/status,64x64/stock/chart,64x64@2/stock/chart,64x64/stock/code,64x64@2/stock/code,64x64/stock/data,64x64@2/stock/data,64x64/stock/form,64x64@2/stock/form,64x64/stock/image,64x64@2/stock/image,64x64/stock/io,64x64@2/stock/io,64x64/stock/media,64x64@2/stock/media,64x64/stock/navigation,64x64@2/stock/navigation,64x64/stock/net,64x64@2/stock/net,64x64/stock/object,64x64@2/Data/modules/]
Aborted

To Reproduce

download linux's version
then extract it
then enter the directory
then run ./TerraForge3D

Desktop (please complete the following information):

  • OS: Bodhi LInux 7 RC
@Jaysmito101
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Jaysmito101 commented Oct 3, 2023

@creatxrgithub Could you try creating an empty directory with the name modules inside the Data directory and re-run the Application?

@creatxrgithub
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it already has Data/modules directory.

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