Skip to content

Latest commit

 

History

History
407 lines (358 loc) · 21.6 KB

CHANGELOG.md

File metadata and controls

407 lines (358 loc) · 21.6 KB

Change Log

3.6 Release - 2/28/2017

  • Fixed XML deserialization of Curve type. #5494
  • Fix #5498 Pipeline Tool template loading on MacOS. #5501
  • Fix typo in the exclude.addins which cause warnings when installing the Addin in XS. #5500
  • Added support for arbitrary defines passed to the Effect compiler. #5496
  • Fixed GraphicsDevice.Present() to check for current render target. #5389
  • Custom texture compression for SpriteFonts. #5299
  • Performance improvements to SpriteBatch.DrawString(). #5226
  • Removed the OUYA platform #5194
  • Dispose of all graphical resources in unit tests. #5133
  • Throw NoSuitableGraphicsDeviceException if graphics device creation fails. #5130
  • Optimized and added additional constructors to Color. #5117
  • Added SamplerState.TextureFilterMode to correctly support comparison filtering. #5112
  • Fixed Apply3D() on stereo SoundEffect. #5099
  • Fixed Effect.OnApply to return void to match XNA. #5090
  • Fix crash when DynamicSoundEffectInstance not disposed. #5075
  • Texture2D.FromStream now correctly throws on null arguments. #5050
  • Implemented GraphicsAdapter for DirectX platforms. #5024
  • Fixed initialization of GameComponent when created within another GameComponent. #5020
  • Improved SoundEffect internal platform extendability. #5006
  • Refactored audio processing for platform extensibility. #5001
  • Refactored texture processing for platform extensibility. #4996
  • Refactor ShaderProfile to allow for pipeline extensibility. #4992
  • Removed unnessasary dictionary lookup for user index buffers for DirectX platforms. #4988
  • New SetRenderTargets() method which allows for variable target count. #4987
  • Added support for XACT reverb and filter effects. #4974
  • Remove array in GamePadDPad constructor. #4970
  • Updated to the latest version of Protobuild. #4964
  • Fixed static VBs and IBs on UWP on XB1. #4955
  • Updated to the latest version of Protobuild. #4950
  • Update Xamarin Studio addin for latest platform changes. #4926
  • Replace OpenTK with custom OpenGL bindings #4874
  • Fix Mouse updating when moving the Window. #4924
  • Fix incorrect use of startIndex in Texture2D.GetData DX. #4833
  • Cleanup of AssemblyInfo for framework assembly. #4810
  • New SDL2 backend for desktop GL platforms. #4428
  • Two MaterialProcessor properties fixed. #4746
  • Fixed thumbstick virtual buttons to always use independent axes. #4742
  • Fixed back buffer MSAA on DirectX platforms. #4739
  • Added new CHANGELOG.md to project. #4732
  • Added obsolete attribute and updated documentation. #4731
  • Fixed layout of UWP windows in VS template to ignore window chrome. #4727
  • Remove support for reading raw assets through ContentManager. #4726
  • Implemented DynamicSoundEffectInstance for DirectX and OpenAL platforms. #4715
  • Removed unused Yeti Mp3 compressor. #4713
  • MonoGame Portable Assemblies. #4712
  • Fixed RGBA64 packing and added unit tests. #4683
  • Fix Gamepad crash when platform doesn't support the amount. #4677
  • Fixed Song stopping before they are finished on Windows. #4668
  • Removed the Linux .deb installer. #4665
  • OpenAssetImporter is now automatically selected for all the formats it supports. #4663
  • Fixed broken unit tests under Linux. #4614
  • Split out Title Container into partial classes. #4590
  • Added Rider Support to Linux installer. #4589
  • Implement vertexStride in VertexBuffer.SetData for OpenGL. #4568
  • Performance improvement to SpriteBatch vertex generation. #4547
  • Optimization of indices initialization in SpriteBatcher. #4546
  • Optimized ContentReader to decode LZ4 compressed streams directly. #4522
  • TitleContainer partial class cleanup. #4520
  • Remove raw asset support from ContentManager. #4489
  • Initial implementation of RenderTargetCube for OpenGL. #4488
  • Removed unnecessary platform differences in MGFX. #4486
  • SoundEffect fixes and tests. #4469
  • Cleanup FX syntax for shader compiler. #4462
  • General Improvements to Pipeline Gtk implementation. #4459
  • ShaderProfile Refactor. #4438
  • GraphicsDeviceManager partial class refactor. #4425
  • Remove legacy Storage classes. #4320
  • Added mipmap generation for DirectX render targets. #4189

3.5.1 Release - 3/30/2016

  • Fixed negative values when pressing up on left thumbstick on Mac.
  • Removed exception and just return empty state when requesting an invalid GamePad index.
  • Fixed texture processing for 64bpp textures.
  • Fixed Texture2D.SaveAsPng on Mac.

3.5 Release - 3/17/2016

  • Content Pipeline Integration for Xamarin Studio and MonoDevleop on Mac and Linux.
  • Automatic inclusion of XNBs into your final project on Mac and Linux.
  • Improved Mac and Linux installers.
  • Assemblies are now installed locally on Mac and Linux just like they are on Windows.
  • New cross-platform �Desktop� project where same binary and content will work on Windows, Linux and Mac desktops.
  • Better Support for Xamarin.Mac and Xam.Mac.
  • Apple TV support (requires to be built from source at the moment).
  • Various sound system fixes.
  • New GraphicsMetrics API.
  • Optimizations to SpriteBatch performance and garbage generation.
  • Many improvements to the Pipeline tool: added toolbar, new filtered output view, new templates, drag and drop, and more.
  • New GamePad support for UWP.
  • Mac and Linux now support Vorbis compressed music.
  • Major refactor of texture support in content pipeline.
  • Added 151 new unit tests.
  • Big improvements to FBX and model content processing.
  • Various fixes to XML serialization.
  • MediaLibrary implementation for Windows platforms.
  • Removed PlayStation Mobile platform.
  • Added content pipeline extension template project.
  • Support for binding multiple vertex buffers in a draw call.
  • Fixed deadzone issues in GamePad support.
  • OcclusionQuery support for DX platforms.
  • Fixed incorrect z depth in SpriteBatch.
  • Lots of OpenTK backend fixes.
  • Much improved font processing.
  • Added new VertexPosition vertex format.
  • Better VS project template installation under Windows.

3.4 Release - 4/29/2015

  • Removed old XNA content pipeline extensions.
  • Added all missing PackedVector types.
  • Replacement of old SDL joystick path with OpenTK.
  • Added SamplerState.ComparisonFunction feature to DX and OGL platforms.
  • Fixed bug where content importers would not be autodetected on upper case file extensions.
  • Fixed compatibility with XNA sound effect XNBs.
  • Lots of reference doc improvements.
  • Added SamplerState.BorderColor feature to DX and OGL platforms.
  • Lots of improvements to the Mac, Linux and Windows versions of the Pipeline GUI tool.
  • Fixes for bad key mapping on Linux.
  • Support for texture arrays on DX platforms.
  • Fixed broken ModelMesh.Tag
  • VS templates will now only install if VS is detected on your system.
  • Added Color.MonoGameOrange.
  • Fixed Xact SoundBack loading bug on Android.
  • Added support for a bunch of missing render states to MGFX.
  • Added support for sRGB texture formats to DX and OGL platforms.
  • Added RasterizerState.DepthClipEnable support for DX and OGL platforms.
  • New support for the Windows 10 UAP plafform.
  • Fixed bug which caused the GamePad left thumbstick to not work correctly.
  • Preliminary base classed for future Joystick API.
  • Performance improvement on iOS by avoiding unnessasary GL context changes.
  • Fixed bug where MediaPlayer volume affected all sounds.
  • New XamarinStudio/MonoDevelop Addin for Mac.
  • New Mac installer packages.

3.3 Release - 3/16/2015

  • Support for vertex texture fetch on Windows.
  • New modern classes for KeyboardInput and MessageBox.
  • Added more validation to draw calls and render states.
  • Cleaned up usage of statics to support multiple GraphicsDevice instances.
  • Support Window.Position on WindowsGL platform.
  • Reduction of redundant OpenGL calls.
  • Fullscreen support for Windows DX platform.
  • Implemented Texture2D SaveAsPng and SaveAsJpeg for Android.
  • Improved GamePad deadzone calculations.
  • We now use FFmpeg for audio content building.
  • BoundingSphere fixes and optimizations.
  • Many improvements to Linux platform.
  • Various fixes to FontTextureProcessor.
  • New Windows Universal App template for Windows Store and Windows Phone support.
  • Many fixes to reduce garbage generation during runtime.
  • Adding support for TextureFormatOptions to FontDescriptionProcessor.
  • XNA compatibility improvements to FontDescriptionProcessor.
  • Resuscitated the unit test framework with 100s of additional unit tests.
  • BoundingFrustum fixes and optimizations.
  • Added VS2013 project templates.
  • Moved to new MonoGame logo.
  • Added MSAA render target support for OpenGL platforms.
  • Added optional content compression support to content pipeline and runtime.
  • TextureCube content reader and GetData fixes.
  • New OpenAL software implementation for Android.
  • Xact compatibility improvements.
  • Lots of Android fixes and improvements.
  • Added MediaLibrary implementation for Android, iOS, Windows Phone, and Windows Store.
  • Added ReflectiveWriter implementation to content pipeline.
  • Fixes to Texture2D.GetData on DirectX platforms.
  • SpriteFont rendering performance optimizations.
  • Huge refactor of ModelProcessor to be more compatible with XNA.
  • Moved NET and GamerServices into its own MonoGame.Framework.Net assembly.
  • Runtime support for ETC1 textures for Androud.
  • Improved compatibility for FBXImporter and XImporter.
  • Multiple SpritBatch compatibility fixes.
  • We now use FreeImage in TextureImporter to support many more input formats.
  • MGFX parsing and render state improvements.
  • New Pipeline GUI tool for managing content projects for Windows, Mac, and Linux desktops.
  • New implementation of content pipeline IntermediateSerializer.
  • All tools and content pipeline built for 64-bit.
  • New documentation system.
  • Implement web platform (JSIL) stubs.
  • Lots of fixes to PSM.
  • Added Protobuild support for project generation.
  • Major refactor of internals to better separate platform specific code.
  • Added MGCB command line tool to Windows installer.

3.2 Release - 4/7/2014

  • Implemented missing PackedVector types.
  • VS2013 support for MonoGame templates.
  • Big improvement to XInput performance on Windows/Windows8.
  • Added GameWindow.TextInput event enhancement.
  • Added Xamarin.Mac compatability.
  • Support for WPF interop under DirectX.
  • Enhancement to support multiple GameWindows on Windows under DirectX.
  • Various SpriteFont compatibility improvements.
  • OpenAL performance/memory/error handling improvements.
  • Reduction of Effect runtime memory usage.
  • Support for DXT/S3TC textures on Android.
  • Touch support on Windows desktop games.
  • Added new RenderTarget3D enhancement.
  • OUYA gamepad improvements.
  • Internal improvements to reduce garbage generation.
  • Various windowing fixes for OpenTK on Linux, Mac, and Windows.
  • Automatic support for content reloading on resume for Android.
  • Support for TextureCube, Texture3D, and RenderTargetCube on DirectX.
  • Added TitleContainer.SupportRetina enhancement for loading @2x content.
  • Lots of Android/Kindle compatibility fixes.
  • Added enhancement GameWindow.IsBorderless.
  • OpenGL now supports multiple render targets.
  • Game.IsRunningSlowly working accurately to XNA.
  • Game tick resolution improvements.
  • XACT compatibility improvements.
  • Various fixes and improvements to math types.
  • DrawUserIndexedPrimitives now works with 32bit indicies.
  • GamerServices fixes under iOS.
  • Various MonoGame FX improvements and fixes.
  • Render target fixes for Windows Phone.
  • MediaPlayer/MediaQueue/Song fixes on Windows Phone.
  • XNA accuracy fixes to TitleContainer.
  • Fixes to SpriteBatch performance and compatibility with XNA.
  • Threading fixes around SoundEffectInstance.
  • Support for Song.Duration.
  • Fixed disposal of OpenGL shader program cache.
  • Improved support of PoT textures in OpenGL.
  • Implemented missing EffectParameter SetValue/GetValue calls.
  • Touch fixes to Windows Phone.
  • Fixes to orientation support in iOS.
  • Lots of PSM fixes which make it usable for 2D games.
  • New Windows desktop platform using DirectX/XAudio.
  • Old Windows project renamed WindowsGL.
  • Fixed offsetInBytes parameter in IndexBuffer/VertexBuffer SetData.
  • Fixed subpixel offset when viewport is changed in OpenGL.
  • Tons of content pipeline improvements making it close to complete.

3.0.1 Release - 3/3/2013

  • Fix template error.
  • Fix offsetInBytes parameter in IndexBuffer/VertexBuffer SetData.
  • Fixes the scale applied on the origin in SpriteBatch.
  • Fixed render targets on WP8.
  • Removed minVertexIndex Exception.
  • Fixed some threading issues on iOS.
  • Use generic link for opening store on iOS.
  • Fix Matrix::Transpose.
  • Fixed vertexOffset in DrawUserIndexedPrimitives in GL.
  • Keys.RightControl/RightShift Support for WinRT.
  • Dispose in ShaderProgramCache.
  • IsRunningSlowly Fix.

3.0 Release - 1/21/2013

  • 3D (many thanks to Infinite Flight Studios for the code and Sickhead Games in taking the time to merge the code in).
  • New platforms: Windows 8, Windows Phone 8, OUYA, PlayStation Mobile (including Vita).
  • Custom Effects.
  • PVRTC support for iOS.
  • iOS supports compressed Songs.
  • Skinned Meshs.
  • VS2012 templates.
  • New Windows Installer.
  • New MonoDevelop Package/AddIn.
  • A LOT of bug fixes.
  • Closer XNA 4 compatibility.

2.5.1 Release - 6/18/2012

  • Updated android to use enumerations rather than hardocded ids as part of the Mono for Android 4.2 update.
  • Changed the Android video player to make use of the ViewView.
  • Corrected namespaces for SongReader and SoundEffectReader.
  • Updated the Keyboard mapping for android.
  • Added RectangleArrayReader.
  • Removed links to the third party GamePadBridge.
  • Added some missing mouseState operators.
  • Replaced all calls to DateTime.Now with DateTime.UtcNow.
  • Fixed SpriteFont rendering (again).
  • Added code to correclty dispose of Textures on all platforms.
  • Added some fixes for the sound on iOS.
  • Adding missing MediaQueue class.
  • Fixed Rectangle Intersect code.
  • Changed the way UserPrimitives work on windows.
  • Made sure the @2x file support on iOS works.
  • Updated project templates.
  • Added project templates for MacOS.
  • Fixed MonoDevelop.MonoGame AddIn so it works on Linux.

2.5 Release - 3/29/2012

Fixes and Features

  • Minor fixes to the Networking stack to make it more reliable when looking for games.
  • SpriteBatch Fixes including making sure the matrix parameter is applied in both gles 1.1 and gles 2.0.
  • Updated IDrawable and IUpdatable interfaces to match XNA 4.0.
  • Fixed the Tick method.
  • Updated VideoPlayer constructor contract to match XNA 4.0.
  • Added Code to Lookup the Host Application Guid for Networking, the guid id is now pulled from the AssemblyInfo.cs if one is present.
  • Uses OpenAL on all platforms except Android.
  • Added Dxt5 decompression support.
  • Improves SpriteFont to conform more closely to XNA 4.0.
  • Moved DynamicVertexBuffer and DynamicIndexBuffer into its own files.

iOS

  • Fixed Console.WriteLine problem.
  • Fixed loading of @2x Retina files.
  • Fixed Landscape Rendering.
  • Fixed Orientations changes correctly animate.
  • Fixed Guide.BeginShowKeyboardInput.
  • Fixed StorageDevice AOT compile problem.
  • Fixed SpriteBatch to respect matrices when drawn.
  • Fixed DoubleTap, improves touches in serial Game instances.
  • Fixed App startup in non-Portrait orientations.
  • Fixed UnauthorizedAccessException using TitleContainer.
  • Fixed a runtime JIT error that was occuring with List<AddJournalEntry().
  • Guide.ShowKeyboard is not working.
  • App Backgrounding has regressed. A patch is already being tested in the develop branch and the fix will be rolled out as part of the v2.5.1.

Android

  • Project Templates for MonoDevelop.
  • Fixed a few issues with Gestures.
  • Fixed the name of the assembly to be MonoGame.Framework.Android.
  • Fixed a Memory Leak in Texture Loading.
  • Force linear filter and clamp wrap on npot textures in ES2.0 on Android.
  • Added SetData and GetData support for Texture2D.
  • Guide.SignIn picks up the first email account on the phone.
  • CatapultWars does not render correctly under gles 1.1.

MacOS X

  • SoundEffectInstance.Stop now works correctly.

Linux

  • Project Templates for Visual Studio and MonoDevelop.
  • Fixed a bug when loading of Wav files.

Windows

  • Project Templates for Visual Studio and MonoDevelop.
  • Fixed a bug when loading of Wav files.
  • Added Game.IsMouseVisible implementation for Windows.
  • Guide.SignIn picks up the logged in user.
  • Added a new Installer to install the MonoDevelop and / or Visual Studio Templates and binaries.

2.1 Release - 10/28/2011

Features

  • Content Manager rewritten to use partial classes and implementation of cached assets that are loaded. Greatly improves memory footprint.
  • Experimental support for GamePads and Joysticks. Enhancements will be coming to integrate better for developers.
  • ContentReader improvements across the board.
  • Improved support for XACT audio.
  • StarterKits VectorRumble.

iOS

  • Gesture support has been improved.
  • Better support for portrait to landscape rotations.
  • Fixed a rendering bug related to upsidedown portrait mode.
  • Better WaveBank support.
  • The Guide functionality is only available in iOS, for this release.

Android

  • Updated to support Mono for Android 4.0.
  • Improvements to the Orientation Support.
  • Changed Sound system to use SoundPool.
  • Added Tap and DoubleTap Gesture Support.

MacOS X

  • A lot of enhancements and fixes for Full Screen and Windowed control.
  • Cursor support fixed for IsMouseVisible.
  • Implementation of IsActive property and the events Activated and Deactivated.
  • First steps of DrawPrimitives, DrawUserPrimitives, DrawIndexedPrimitives.
  • Better WaveBank support.
  • Support for ApplyChanges() and setting the backbuffer and viewport sizes correctly.

Linux

  • All new implementation which share quite a bit of code between MacOS X and Windows.
  • Added shader support via the Effects class.

Windows

  • All new implementation which shares quite a bit of code between MacOS and Linux.

2.0 Release - 10/28/2011

  • Project renamed MonoGame.
  • Project moved to GitHub.
  • Support for Linux, Mac, Linux, and OpenGL on Windows.

0.7 Release - 12/2/2009

  • First stable release.
  • Originally named XnaTouch.
  • iPhone support only.
  • 2D rendering support.
  • Audio support.
  • Networking support.
  • Partial multitouch support.
  • Partial accelerometer support.