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What are you trying to do, and what do you expect to happen?
Recreating a texture for meshes.
What happens instead?
The new texture does not preserve the opacity of all pixels on the edges of faces. (similar to #1364)
The phenomenon mostly happens on the edges of UV islands for meshes. but can also happen in the middle of UV islands, like for the cuboid type of mesh in the 2 screenshots below the video.
The pixels that become translucent also have their RGB values slightly shift.
bb_bug_translucent_edges_recreate_template.mp4
Steps to reproduce:
Create mesh with roundness
Create texture template for it
Create texture template for it again
Some pixels on the edge of UV islands become translucent
Model format in which the issue occurs
Generic
Blockbench variant
Program
Blockbench version
4.9.4
Operating System
W10
Installed Blockbench plugins
N/A
The text was updated successfully, but these errors were encountered:
What are you trying to do, and what do you expect to happen?
Recreating a texture for meshes.
What happens instead?
The new texture does not preserve the opacity of all pixels on the edges of faces. (similar to #1364)
The phenomenon mostly happens on the edges of UV islands for meshes. but can also happen in the middle of UV islands, like for the cuboid type of mesh in the 2 screenshots below the video.
The pixels that become translucent also have their RGB values slightly shift.
bb_bug_translucent_edges_recreate_template.mp4
Steps to reproduce:
Model format in which the issue occurs
Generic
Blockbench variant
Program
Blockbench version
4.9.4
Operating System
W10
Installed Blockbench plugins
N/A
The text was updated successfully, but these errors were encountered: