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What are you trying to do, and what do you expect to happen?
When exporting a model to Unity using the fbx (or .obj) export, the associated textures do not get exported.
(Note: This also happens when trying to export to Cinema4d in my tests ie..no texture is exported ..presumably all other modelling packages too...)
Although I followed the instructions as set out in the manual and extracted the textures and materials from the imported prefab inside Unity, the texture file was empty and so the material simply shows a default grey material. I tried this with multiple textured models.
I am using the latest Unity version LTS 2022.3.22f1
What happens instead?
When imported the texture file was empty and so the material simply shows a default grey material.
The only way to get it working is to drag in the texture manually and assign then assign it to the material. This method is time consuming.
Model format in which the issue occurs
Generic Model
Blockbench variant
Program
Blockbench version
4.9.4
Operating System
Windows 10
Installed Blockbench plugins
None
The text was updated successfully, but these errors were encountered:
Yeah I noticed it worked in Windows paint3d too, so the data is there somewhere I guess.
Things I tried that didn't work include... Cinema4d, Blender and Unity.
What are you trying to do, and what do you expect to happen?
When exporting a model to Unity using the fbx (or .obj) export, the associated textures do not get exported.
(Note: This also happens when trying to export to Cinema4d in my tests ie..no texture is exported ..presumably all other modelling packages too...)
Although I followed the instructions as set out in the manual and extracted the textures and materials from the imported prefab inside Unity, the texture file was empty and so the material simply shows a default grey material. I tried this with multiple textured models.
I am using the latest Unity version LTS 2022.3.22f1
What happens instead?
When imported the texture file was empty and so the material simply shows a default grey material.
The only way to get it working is to drag in the texture manually and assign then assign it to the material. This method is time consuming.
Model format in which the issue occurs
Generic Model
Blockbench variant
Program
Blockbench version
4.9.4
Operating System
Windows 10
Installed Blockbench plugins
None
The text was updated successfully, but these errors were encountered: