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FBX Export To Unity Does Not Export Textures Despite Following Manual Instructions #2296

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simonpaulkeating opened this issue Apr 25, 2024 · 3 comments
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@simonpaulkeating
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simonpaulkeating commented Apr 25, 2024

What are you trying to do, and what do you expect to happen?

When exporting a model to Unity using the fbx (or .obj) export, the associated textures do not get exported.

(Note: This also happens when trying to export to Cinema4d in my tests ie..no texture is exported ..presumably all other modelling packages too...)

Although I followed the instructions as set out in the manual and extracted the textures and materials from the imported prefab inside Unity, the texture file was empty and so the material simply shows a default grey material. I tried this with multiple textured models.

I am using the latest Unity version LTS 2022.3.22f1

What happens instead?

When imported the texture file was empty and so the material simply shows a default grey material.

The only way to get it working is to drag in the texture manually and assign then assign it to the material. This method is time consuming.

Model format in which the issue occurs

Generic Model

Blockbench variant

Program

Blockbench version

4.9.4

Operating System

Windows 10

Installed Blockbench plugins

None

@JannisX11 JannisX11 added the bug label Apr 25, 2024
@JannisX11 JannisX11 added this to Confirmed Issue in Overview Apr 25, 2024
@JannisX11
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Interestingly Sketchfab does load the textures correctly.

@simonpaulkeating
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Yeah I noticed it worked in Windows paint3d too, so the data is there somewhere I guess.
Things I tried that didn't work include... Cinema4d, Blender and Unity.

@Nineforcestudios
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With Unity Cause i also use unity Create a new material and drag the texture into the material then apply to your prefab and it should work

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