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Scoring System.txt
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Scoring System.txt
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====== Scoring System ======
In round 1-3, players compete to gain points. The Last Place will be eliminated at the end of 3 rounds.
The remaining 3 then compete in Final round to be the winner.
#Note: If 2-3 players tie at last place, there'll be a tie breaker.
==== Round 1-3 Scoring ====
Round 1: The Number Of Death
Players Will Take Turn Guessing Numbers Between 0-99. If they guess the wrong number, they lose.
Winners: 120pts | Loser: 0pts
Round 2: The Archery Range
Scoring Rules:
Hit Target 10 Blocks => Output * 1 [Max: 15]
Hit Target 20 Blocks => Output * 2 [Max: 30]
Hit Target 30 Blocks => Output * 3 [Max: 45]
Hit Target 40 Blocks => Output * 4 [Max: 60]
Hit Target 50 Blocks => Output * 5 [Max: 75]
#Output => 1-15
##Max Pts [No Bonus]: 225pts
#If a player beats the highscore, they'll get bonus 25pts, and their score set as the highscore.
##If highscore is too high (190+), it'll be reduced down in the next game. (Highscore Starting at 120)
Max Pts [Plus Bonus]: 250pts [225pts+25pts]
Round 3: Workshop
1st Place: 120pts
2nd Place: 100pts
3rd Place: 70pts
4th Place: 50pts
###Over All Max Score: 390 [120+120+250]
==== Tie Breaker ====
Guess The Light
Players will guess the light that is on which will be hid by a curtain.
They can either guess orange, cyan, or purple. If the player got it right, they'll be moving on.
The Player that loses this round will be ELIMINATED!
==== Final Round ====
Swamp Parkour (No Definite Name Yet)
Players will take turn completing the parkour trail through the swamp.
Their time will be recorded, and the fastest person wins!
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