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Backend: Nuklear Unity Loader #536

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oistikbal opened this issue Jan 11, 2023 · 4 comments
Open

Backend: Nuklear Unity Loader #536

oistikbal opened this issue Jan 11, 2023 · 4 comments
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Backend Any discussion about a certain binding implementation

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@oistikbal
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Hi, İ imported Nuklear for Unity. There are currently 4 repos. The main loader is a library with an API to create another library to load in Unity. The other 2 package repos are for the interaction with the unity.

it's currently hardcoded to directx 11 but it will be updated in time.

https://github.com/Chutpot

@dumblob
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dumblob commented Jan 11, 2023

Thanks!

  1. Please make a PR to this repo adding a link to your project to the readme.
  2. Take a look at the future of Nuklear integration into bigger projects & IDEs - CMake and CPack integration (removing Python dependency in the process) #462 .

@oistikbal
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I'm confused right now what to support, i realized that i could easily use NuklearDotNet wrapper directly in my project, it is still like a c api but it can be used.

The upper ui get called in c++ and the other at one c#.
4123214

@dumblob
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dumblob commented Jan 13, 2023

Yep, that is the flexibility a pure C architecture offers 😉.

@RobLoach
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RobLoach commented Mar 9, 2023

Maybe link this in the Integrations page in the wiki?
https://github.com/Immediate-Mode-UI/Nuklear/wiki/Integrations

@RobLoach RobLoach added the Backend Any discussion about a certain binding implementation label Apr 19, 2024
@RobLoach RobLoach changed the title Nuklear Unity Loader Backend: Nuklear Unity Loader Apr 19, 2024
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