/
main.tscn
331 lines (292 loc) · 10.4 KB
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main.tscn
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[gd_scene load_steps=11 format=2]
[ext_resource path="res://main.gd" type="Script" id=1]
[ext_resource path="res://godot_icon_big.jpg" type="Texture" id=2]
[ext_resource path="res://target_camera.gd" type="Script" id=3]
[sub_resource type="CubeMesh" id=1]
size = Vector3( 20, 1, 20 )
subdivide_width = 1
subdivide_height = 1
subdivide_depth = 0
[sub_resource type="BoxShape" id=2]
extents = Vector3( 10, 0.5, 10 )
[sub_resource type="Animation" id=3]
resource_name = "anim"
length = 35.0
loop = false
step = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("target:translation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 7.1, 15, 22.1, 30, 35 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 7.28515, 0, 3.97723 ), Vector3( 0.289545, 0, 8.03884 ), Vector3( -8.29391, 0, -2.96003 ), Vector3( -0.543609, 0, -6.02212 ), Vector3( 7.01785, 0, -2.23039 ), Vector3( 0, 0, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Camera:translation")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 7.1, 10.6, 15, 22.1, 30, 35 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 6.64023, 1.53348, 1.67099 ), Vector3( -5.01518, 1.53348, 1.67099 ), Vector3( 0.0688839, 2.42005, -1.14617 ), Vector3( 4.07425, 2.42005, 3.63485 ), Vector3( -4.2202, 2.42005, 0.143658 ), Vector3( 4.67738, 2.42005, 1.22494 ), Vector3( 0, 12.6729, 0.326046 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("logo:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 31.4, 35 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
[sub_resource type="Curve3D" id=4]
bake_interval = 0.2
_data = {
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 7.6069, 0, 3.17637, 0, 0, 0, 0, 0, 0, 7.52463, 0, 5.01791, 0, 0, 0, 0, 0, 0, 6.7557, 0, 6.04707, 0, 0, 0, 0, 0, 0, 5.51533, 0, 6.86298, 0, 0, 0, 0, 0, 0, 4.14649, 0, 7.67913, 0, 0, 0, 0, 0, 0, 2.1346, 0, 8.11104, 0, 0, 0, 0, 0, 0, -0.391789, 0, 8.20132, 0, 0, 0, 0, 0, 0, -2.3618, 0, 8.11928, 0, 0, 0, 0, 0, 0, -4.93258, 0, 7.35318, 0, 0, 0, 0, 0, 0, -6.60463, 0, 6.28567, 0, 0, 0, 0, 0, 0, -7.54901, 0, 5.04553, 0, 0, 0, 0, 0, 0, -7.72422, 0, 2.90471, 0, 0, 0, 0, 0, 0, -7.51513, 0, 0.163651, 0, 0, 0, 0, 0, 0, -7.68972, 0, -1.63459, 0, 0, 0, 0, 0, 0, -8.72013, 0, -3.08869, 0, 0, 0, 0, 0, 0, -7.18267, 0, -5.36112, 0, 0, 0, 0, 0, 0, -5.55376, 0, -4.46482, -0.138546, 0, 0.490323, 0.244254, 0, -0.466674, -4.05629, 0, -5.19556, -0.175628, 0, 0.472802, 0.23907, 0, -0.388495, -4.27441, 0, -7.37913, -0.733698, 0, -0.223301, 0.478498, 0, 0.1595, -1.51524, 0, -8.37372, 0, 0, 0, 0, 0, 0, -0.889521, 0, -6.35758, 0, 0, 0, 0, 0, 0, 0.566219, 0, -6.48872, -0.350899, 0, 0.1914, 0.319, 0, -0.159499, 1.48335, 0, -8.30993, 0, 0, 0, 0, 0, 0, 4.11871, 0, -7.48016, 0, 0, 0, 0, 0, 0, 3.9515, 0, -5.25305, 0, 0, 0, 0, 0, 0, 5.4521, 0, -4.27088, 0, 0, 0, 0, 0, 0, 6.90612, 0, -5.34412, 0, 0, 0, 0, 0, 0, 8.83722, 0, -3.12086, 0, 0, 0, 0, 0, 0, 7.68407, 0, -1.44865, 0, 0, 0, 0, 0, 0, 7.51607, 0, 0.350223 ),
"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
}
[sub_resource type="ProceduralSky" id=5]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[sub_resource type="Environment" id=6]
background_mode = 2
background_sky = SubResource( 5 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = true
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = true
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = true
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Background", "DOF Far Blur", "DOF Near Blur", "Glow", "SS Reflections", "SSAO" ]
[sub_resource type="BakedLightmapData" id=8]
bounds = AABB( -10, -10, -10, 20, 20, 20 )
cell_space_transform = Transform( 6.4, 0, 0, 0, 6.4, 0, 0, 0, 6.4, 64, 64, 64 )
cell_subdiv = 8
energy = 1.0
octree = PoolByteArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255 )
user_data = [ ]
[node name="main" type="Spatial" index="0"]
script = ExtResource( 1 )
nb_dominoes = 200
[node name="floor" type="StaticBody" parent="." index="0"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="mesh" type="MeshInstance" parent="floor" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="coll_shape" type="CollisionShape" parent="floor" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0 )
shape = SubResource( 2 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="main_light" type="DirectionalLight" parent="." index="1"]
transform = Transform( 0.965926, -0.212012, 0.148452, 3.58063e-08, 0.573576, 0.819152, -0.258819, -0.79124, 0.554032, -17.1538, 6.49458, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
directional_shadow_mode = 2
directional_shadow_split_1 = 0.1
directional_shadow_split_2 = 0.2
directional_shadow_split_3 = 0.5
directional_shadow_blend_splits = false
directional_shadow_normal_bias = 0.8
directional_shadow_bias_split_scale = 0.25
directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Shadow" ]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="2"]
root_node = NodePath("..")
autoplay = ""
playback_process_mode = 1
playback_default_blend_time = 0.0
playback_speed = 1.0
anims/anim = SubResource( 3 )
blend_times = [ ]
[node name="logo" type="Sprite3D" parent="." index="3"]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0.145748, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
centered = true
offset = Vector2( 0, 0 )
flip_h = false
flip_v = false
modulate = Color( 1, 1, 1, 0 )
opacity = 1.0
pixel_size = 0.0098
axis = 2
transparent = true
shaded = false
double_sided = true
alpha_cut = 0
texture = ExtResource( 2 )
vframes = 1
hframes = 1
frame = 0
region_enabled = false
region_rect = Rect2( 0, 0, 0, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Path" type="Path" parent="." index="4"]
curve = SubResource( 4 )
[node name="target" type="Position3D" parent="." index="5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.28515, 0, 3.97723 )
_sections_unfolded = [ "Transform" ]
[node name="Camera" type="Camera" parent="." index="6"]
transform = Transform( -0.963054, 0.14523, -0.226795, 0, 0.842134, 0.539269, 0.26931, 0.519345, -0.81102, 6.64023, 1.53348, 1.67099 )
keep_aspect = 1
cull_mask = 1048575
environment = SubResource( 6 )
h_offset = 0.0
v_offset = 0.0
doppler_tracking = 0
projection = 0
current = true
fov = 70.0
size = 1.0
near = 0.05
far = 100.0
script = ExtResource( 3 )
_sections_unfolded = [ "Transform" ]
target = NodePath("../target")
[node name="BakedLightmap" type="BakedLightmap" parent="." index="7"]
layers = 1
bake_cell_size = 0.25
bake_quality = 2
bake_mode = 0
bake_propagation = 1.0
bake_energy = 1.0
bake_hdr = false
bake_extents = Vector3( 10, 10, 10 )
capture_cell_size = 0.5
image_path = "."
light_data = SubResource( 8 )
_sections_unfolded = [ "Bake" ]