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Marking the "res://addons/godot-openvr/scenes/ovr_main.gd" with tool results in game crashes #90

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MathiasBaumgartinger opened this issue Apr 12, 2020 · 1 comment

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@MathiasBaumgartinger
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As suggested in the title making the ovr_main.gd or as in my case an extension of this script a tool, will result in the editor crashing.

This does make sense from my point of view as the editor, as well as the executable will try to access open_vr (still its a bit strange the editor crashes without any error message). Do you see any way for a workaround to this?

@BastiaanOlij
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The problem with marking a script as a tool is that stuff starts to get instantiated without a working an initialised plugin. That it crashes is a bit weird, I'll have to investigate that, but whether its something that would ever work properly, not sure...

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