Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

"Using OpenVR overlays" Are there any related tutorials or examples available? #150

Open
TitansWhale opened this issue Jul 29, 2023 · 2 comments

Comments

@TitansWhale
Copy link

I am a beginner in Godot, and I followed the Using OpenVR overlays tutorial step by step to implement the OpenVR overlay feature and add a 2D scene to the viewport.
However, I did not see my 2D scene in SteamVR's home environment. I am not sure what I did wrong. The only difference between my project and the tutorial is that I commented out arvr_interface.get_render_targetsize() because $viewport is null in _init().
image

The following repository contains my code :
godot_openvr_overlay_test

@beniwtv
Copy link
Collaborator

beniwtv commented Aug 6, 2023

You'll definitively want to make sure you have a size set in the viewport that is being used as the overlay - also your overlay, depending on settings might be tracking "inside" your head - might need to move it in 3D space.

@TitansWhale
Copy link
Author

You'll definitively want to make sure you have a size set in the viewport that is being used as the overlay - also your overlay, depending on settings might be tracking "inside" your head - might need to move it in 3D space.

thanks

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants