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Black Screen (in HMD) when using GLES2 with OpenVR #120

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gururise opened this issue May 18, 2021 · 2 comments
Open

Black Screen (in HMD) when using GLES2 with OpenVR #120

gururise opened this issue May 18, 2021 · 2 comments

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@gururise
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Using the official VR Starter Tutorial with Godot 3.3 + Oculus Quest 1 (Oculus Link) everything works fine with GLES3.

However, using GLES2 results in a black screen in the headset.. everything still works (tracking, etc) and I can see the tracking working on the desktop output; however, the screen in the headset is black.

Note: Using Oculus Link (SteamVR) and OpenVR.

@gururise
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Installed latest openVR on Godot 3.3 (Mono Build) on Windows 10 from asset lib.

Open (Edit) the Godot VR demo project.
Downloaded OpenVR plugin from the AssetLib
Plug Oculus Quest 1 via Link Cable and connect via Oculus Link
Switch to GLES 2 & restart
Run the Demo

What happens next is steamvr starts up and OpenVR plugin is detected. The headset tracking is working and I can see the tracking working properly on the display on my PC monitor; however, nothing shows up on the headset itself (ie. its black).

Running in GLES 3 mode everything works as expected.

@InfGame
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InfGame commented Sep 18, 2023

I have the same issue running a valve index. tracking works fine (as i can see on the monitor) but no image in the headset.

also noticed my secondary monitor messing up its colors when I run the code

I am getting this error if it helps: OpenXR: No viewport was marked with use_xr, there is no rendered output!

Edit: version 4.1.1.stable.mono

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