Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

PlayerBody Collisions not setup by default #620

Open
BrokAnkle opened this issue Mar 7, 2024 · 0 comments
Open

PlayerBody Collisions not setup by default #620

BrokAnkle opened this issue Mar 7, 2024 · 0 comments

Comments

@BrokAnkle
Copy link

image
Contrary to the documentation (https://godotvr.github.io/godot-xr-tools/docs/player_body/), the player body is not setup by default. Also It's indicated that it's masks are from 1 to 10, but there is no physics layers setup from 6 to 16 so why enable the 6th to 10th ?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant