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Feature Request: Flexible Grab Points #616

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reuse898 opened this issue Feb 1, 2024 · 2 comments
Open

Feature Request: Flexible Grab Points #616

reuse898 opened this issue Feb 1, 2024 · 2 comments

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@reuse898
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reuse898 commented Feb 1, 2024

Hey all, The summary of the feature is this, instead of having to add individual grab points for both left and right hands, a simpler, from the dev perspective, and more immersive way to do this would be to have a scene that marks an object as interactive/interactable and allows the hands/XRToolsFunctionPickup to attach where the hands collide with/touch the object. An example and use case of this would be being able to hold an object and looking at all faces by rotating it by grabbing different areas of the object without needing to individually define those grab points. Let me know what y'all think!

@Lewis-glasgow
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like weapon handling in blade and sorcery, that will be a nice feature

@squimbo
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squimbo commented May 6, 2024

Please, I need this.

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