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Incorrect hit knockback velocity #448

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DenAbr opened this issue Mar 24, 2017 · 15 comments
Closed

Incorrect hit knockback velocity #448

DenAbr opened this issue Mar 24, 2017 · 15 comments

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@DenAbr
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DenAbr commented Mar 24, 2017

Video

@gdude2002
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Thanks for the report!

Wow, that's.. pretty wonky.

@mastercoms
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I haven't been able to reproduce this. @DenAbr could you confirm that the bug was fixed?

@DenAbr
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DenAbr commented Mar 31, 2017

Checked with the latest build. Still not fixed.

@mastercoms
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Is this a player or human entity?

@DenAbr
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DenAbr commented Mar 31, 2017

Real player

@DenAbr
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DenAbr commented Mar 31, 2017

It also happens with mobs

@mastercoms
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Does the direction change if you are in a different x/z sign? For example, in the video you could have been in -220x and 200z, but does the direction of knockback change if you were to go to 220x and -200z, etc?

@DenAbr
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DenAbr commented Mar 31, 2017

No, it doesn't. When I was checking this I've found 2 new issues: sometimes player respawn packet didn't send and head/body rotation is confused(you can see this in video)

@mastercoms
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Physics/knockback issues should be fixed in 03d9e54.

@DenAbr
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DenAbr commented Apr 1, 2017

Still not fixed

@mastercoms
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Ok, can you test with TNT knockback? Maybe this is an issue with head rotation.

@DenAbr
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DenAbr commented Apr 1, 2017

TNT knockback is similar. Damage radius equals block break radius and TNT always kills player when he is inside damage area.

@mastercoms
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mastercoms commented Apr 1, 2017

Can you test it in creative mode so you don't die?

@DenAbr
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DenAbr commented Apr 1, 2017

@gdude2002 gdude2002 added this to Backlog in April 2017 Apr 1, 2017
@gdude2002 gdude2002 removed this from Backlog in March 2017 Apr 1, 2017
@gdude2002 gdude2002 removed this from Backlog in April 2017 May 4, 2017
@gdude2002 gdude2002 added this to Backlog in May 2017 May 4, 2017
@aramperes
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Closing in favor of #501

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