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I would like to store structs and pass them to the compute shaders in buffers, is this possible?
For example struct:
struct Vector2 { float x; float y; }
The text was updated successfully, but these errors were encountered:
Why don't you give it a try? (hint: if it does not work file a bug)
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I would like to store structs and pass them to the compute shaders in buffers, is this possible?
For example struct:
The text was updated successfully, but these errors were encountered: