You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
hi, this is nice project
but i see two problems, which is originated from hard dependencies in yyp files
if any of contributors will decide to delete/rename files in their packages, this will break everyone's projects using those files. For example it would be expected to refactor all those millions of scripts into one-two files after GMS2.3 release, but this will require to manually edit every yyp to remove old dependencies...
current model makes stand-alone packages unusable, since cloned directly from git GMS won't open them requiring missing "dependencies", hard-linking it to catalyst, which is not that fast way to "try things"
so, to make all this work, it would require to mess directly with yyp/yy files, reading, storing, comparing uuids all over every project, may be even searching through sources to find changed name.
or is there any workaroud i missed?
The text was updated successfully, but these errors were encountered:
For 1: That is always a risk with online package managers; See link and one big (easy) feature that could be implemented would be to add renames / proxy functions. You could then install the new project and it would work like the old ones. Even an automated code editor could work if someone decides to rename scripts / resources.
2: That used to be true. You can add certain files to your "ignore to include" list ( as per https://github.com/GameMakerHub/Catalyst/releases/tag/0.2.2-alpha ) - you can then ignore certain assets to be included and that allows you to create a working example / unit test setup in your package without it getting installed in the clients projects.
Editing UUID's in the yyp files has always been a problem and has been around since GM1.4 (I had a package manager for that, too) - it would always end up in editing files.
Unfortunately I'm not that into the Game Maker community anymore so I haven't even spent the time to update this project to support GM2.3.. Sorry!
hi, this is nice project
but i see two problems, which is originated from hard dependencies in yyp files
if any of contributors will decide to delete/rename files in their packages, this will break everyone's projects using those files. For example it would be expected to refactor all those millions of scripts into one-two files after GMS2.3 release, but this will require to manually edit every yyp to remove old dependencies...
current model makes stand-alone packages unusable, since cloned directly from git GMS won't open them requiring missing "dependencies", hard-linking it to catalyst, which is not that fast way to "try things"
so, to make all this work, it would require to mess directly with yyp/yy files, reading, storing, comparing uuids all over every project, may be even searching through sources to find changed name.
or is there any workaroud i missed?
The text was updated successfully, but these errors were encountered: