-
Notifications
You must be signed in to change notification settings - Fork 15
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Just a few questions #19
Comments
Just a precalculated value for 25FPS. In some places game coders thought they need to fix something on high fps. But instead of, they broke it on a different FPS. Replacing "time step" value with the same precalculated value but for 25FPS fixes those thingies |
You meant 30? |
Should be 25 on PS2 as i remember |
PAL versions would certainly work at 25hz, but the king version was always NTSC. |
Well yes but whatever actually. Doesnt really matter if it's 25 or 30, things are not that differ between those limits |
So I'm one of the collaborators of a project and I want to implement these fixes into it.
I was just wondering, how exactly does the magic number work? How does it fix the framerate issues?
Thanks!
The text was updated successfully, but these errors were encountered: