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Shader selection box is still shown and lets you pick stuff
Switching to Direct3D 9/12 replaces the selection box with a different one (DX shader apparently)
Following the same logic GDI should have no shader selection box at all; otherwise novice users are wrongly hinted that GDI somehow ought to support GLSL shaders--but none appear to work
The text was updated successfully, but these errors were encountered:
Yeah, I'm still not sure about this one. I had the shader selection disabled first, but then people don't understand why it's disabled. Then I changed it so when you switch the shader it would automatically change the renderer to OpenGL
A greyed-out box can look confusing, but removing the box completely for unsupported renderers, wouldn't that look self-explanatory?
There also could be a plain text string like "GDI doesn't support shaders! Select a different backend for shader support." plastered in place of the shader selection box as long as GDI is selected.
As the title suggests: https://i.postimg.cc/5Nryxp3J/GDI.png
Steps to reproduce:
Switching to Direct3D 9/12 replaces the selection box with a different one (DX shader apparently)
Following the same logic GDI should have no shader selection box at all; otherwise novice users are wrongly hinted that GDI somehow ought to support GLSL shaders--but none appear to work
The text was updated successfully, but these errors were encountered: