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Preloading Images #33

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benstuijts opened this issue Jul 26, 2017 · 0 comments
Open

Preloading Images #33

benstuijts opened this issue Jul 26, 2017 · 0 comments

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@benstuijts
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I'm experimenting with this game kit know, using Expo. I am looking for possible boundaries of this framework. For example how does the framework handle a couple of sprites?

I noticed that when several different sprites appear on the screen (> 10), the start of the animations takes a long time. Compiling a screen takes a lot of time, and the sprites will not appear all together on the screen from the first frame.

Can this be solved by preloading the images?

Please let me know what you think!

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