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Currently there is no way (I know of) to manually set meshes for LODs.
I'm requesting this feature because I'm generating tree with a tree generator software which spits out LODs that are better than the ones flax can generate because the tree is generated proceduraly and can be meshed at a lower density. But I need some way to get these LODs into flax.
There is a workaround for this by setting the LODs in Blender and exporting as fbx but that's a weird workaround and pulling every model through blender is not ideal at all.
Steps to reproduce:
Try to set a mesh as an lod of another model.
Minimal reproduction project:
none
Flax version:
1.8.1
The text was updated successfully, but these errors were encountered:
xxSeys1
changed the title
[Proposal] Allow manually setting LODs
[Proposal] Allow manually setting LODs similar to Unitys LOD groups
May 10, 2024
Issue description:
Currently there is no way (I know of) to manually set meshes for LODs.
I'm requesting this feature because I'm generating tree with a tree generator software which spits out LODs that are better than the ones flax can generate because the tree is generated proceduraly and can be meshed at a lower density. But I need some way to get these LODs into flax.
There is a workaround for this by setting the LODs in Blender and exporting as fbx but that's a weird workaround and pulling every model through blender is not ideal at all.
Steps to reproduce:
Try to set a mesh as an lod of another model.
Minimal reproduction project:
none
Flax version:
1.8.1
The text was updated successfully, but these errors were encountered: