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Issue description:
Navigating through focusable UI controls makes two changes instead of one.
Steps to reproduce:
The bug is triggered whenever nav-target is manually set or not and auto-focus is used.
Flax version:
1.7.2, 1.8.1, master
Note: For some reason Flax 1.7.2 expected navigation events to be in 'Pressing' mode. During migration to 1.8.1 I needed to switch to 'Press' mode.
This issue impact my project very much. It is problematic.
Suggestion: Add something to debug navigation. Just arrows (like Unity) would be enough.
The text was updated successfully, but these errors were encountered:
Small update
It turns out that number of jumps is directly correlated to number of active canvases. (No matter what is their configuration.)
Sorry, something went wrong.
Fix UI navigation when using multiple canvases
0a4e89e
#2574
Fixed in 0a4e89e (tested both in Editor and cooked Game).
No branches or pull requests
Issue description:
Navigating through focusable UI controls makes two changes instead of one.
Steps to reproduce:
The bug is triggered whenever nav-target is manually set or not and auto-focus is used.
Flax version:
1.7.2, 1.8.1, master
Note: For some reason Flax 1.7.2 expected navigation events to be in 'Pressing' mode. During migration to 1.8.1 I needed to switch to 'Press' mode.
This issue impact my project very much. It is problematic.
Suggestion: Add something to debug navigation. Just arrows (like Unity) would be enough.
The text was updated successfully, but these errors were encountered: