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Allowing custom world generation for multiworld. #21

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Jarvix opened this issue Jun 28, 2012 · 1 comment
Open

Allowing custom world generation for multiworld. #21

Jarvix opened this issue Jun 28, 2012 · 1 comment
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@Jarvix
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Jarvix commented Jun 28, 2012

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@damagefilter
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To elaborate on this one:
It actually already is possible to alter the outcome of the world generation with the ChunkCreateHook.
One can override chunk data in it.

However, it's not very sophisticated and I see two options:
1: attempt to hack into the WorldGen classes instead
2: Provide tools to properly populate chunks with stuff via the chunk creation hook.

Number 2 would still be odd since, when generating world, you wanna have an overview of chunks and not only this one isolated chunk.

damagefilter pushed a commit that referenced this issue May 23, 2013
Renamed ChunkProviderServer to ChunkProvider.
We're going to use it to implement custom generator logic.
@ghost ghost assigned damagefilter Jun 4, 2013
damagefilter pushed a commit that referenced this issue Jul 31, 2013
Added a custom world provider abstract class that one can implement,
in order to realise custom world generation.

Custom world generators can be registered at DimensionType.
If Canary comes across a Dimensiontype that has a provider attached,
it will laod that instead of a normal one.

Obviously - this needs testing
damagefilter pushed a commit that referenced this issue Aug 1, 2013
Also added /version alias to canarymod command
Additionally added getters/setters for Group on CommandBlock
damagefilter pushed a commit that referenced this issue Aug 2, 2013
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