Ragdoll desync: body in rest server-side but active client-side #13559
Labels
Bug
Something isn't working
Code
Programming task
Networking
Issue related to multiplayer or networking
Disclaimers
What happened?
When a corpse is perfectly motionless for a while, it "goes to rest", disabling the physics for performance reasons (see
Ragdoll.CheckBodyInRest
). It seems this is not synced in any way, so the ragdoll can go to rest client-side when it's still active server-side. This can cause problems when e.g. dragging it with a harpoon gun: the harpoon appears to attach and move the character client-side, but the ragdoll keeps teleporting to the position where it's server-side.Reproduction steps
Bug prevalence
Happens every now and then
Single player or multiplayer?
Single player
-
No response
Version
v1.2.8.0 (Winter Update hotfix 2)
-
No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No response
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