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Incorrect handling of dithered textures #448

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Jayman2000 opened this issue Apr 13, 2019 · 1 comment
Open

Incorrect handling of dithered textures #448

Jayman2000 opened this issue Apr 13, 2019 · 1 comment

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@Jayman2000
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When playing Half-Life in Xash3D, several textures have noticeable artifacts from dithering. Take a look at alien1, the skybox used in c4a1b:

This is what it looks like in Xash3D,
Xash3D
and this is what it looks like in the Steam version of Half-Life.
Steam version of Half-Life

@a1batross
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a1batross commented Apr 13, 2019

Fixed in New Engine.

Are you running Windows, Linux, OSX or BSD? You can run development version of Xash3D FWGS 0.20 then! Either compile engine by yourself from https://github.com/FWGS/xash3d-fwgs repository or grab binaries from https://github.com/FWGS/xash3d-deploy/tree/newengine-master.

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