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VGui_Startup causes second client library opening #411

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a1batross opened this issue Oct 8, 2018 · 1 comment
Open

VGui_Startup causes second client library opening #411

a1batross opened this issue Oct 8, 2018 · 1 comment

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@a1batross
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This may crash during change game, as some linker implementations have a reference counter.

@EXL
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EXL commented Oct 27, 2018

It's here

#ifdef XASH_INTERNAL_GAMELIBS
s_pVGuiSupport = Com_LoadLibrary( "client", false );
if( s_pVGuiSupport )
{
F = Com_GetProcAddress( s_pVGuiSupport, "InitVGUISupportAPI" );
if( F )
{
F( &vgui );
vgui.initialized = true;
VGUI_InitCursors();
MsgDev( D_INFO, "vgui_support: found internal client support\n" );
}
}
#endif // XASH_INTERNAL_GAMELIBS

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