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Compilation time #1115

Closed Answered by Robadob
daniele-baccega asked this question in Q&A
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No.

The only very slow compilation that we're aware of is when RTC agent function are compiled (at runtime) which make use of FLAMEGPU_ENABLE_GLM. We've done some work to improve this, but the main limitation hangs with a dependency that processes files for runtime compilation (#602).

If your model is large you can split it across multiple compilation units, and take advantage of parallel compilation (Visual studio will do this automatically, however I believer gcc/make requires you to pass -j<threads> or if using cmake --build . instead --parallel <threads>). I don't think we don't have a guide for splitting models across compilation units, however a model that I previously worked with i…

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