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feature: formations
feature: formations
related to unit formations
feature: hotkeys
feature: hotkeys
related to miscellaneous hotkeys
feature: interrupt pathfinding
feature: interrupt pathfinding
related to the ability to interrupt the path finding
feature: mobile factories
feature: mobile factories
related to mobile factory functionality
feature: painting
feature: painting
related to the painting ability
feature: pathfinding
feature: pathfinding
related to pathfinding
feature: roll off behavior
feature: roll off behavior
related to units leaving a factory
feature: selection behavior
feature: selection behavior
related to selecting units in some fashion
feature: strategic icons
feature: strategic icons
related to strategic icons
feature: tactical missiles
feature: tactical missiles
related to the behavior of tactical missiles
feature: target bones
feature: target bones
Bones on Unit Models
feature: target pointers for mobile shields
feature: target pointers for mobile shields
feature: target priorities
feature: target priorities
related to the target priorities of weapons
feature: teleportation
feature: teleportation
related to the ability to teleport
feature: transports
feature: transports
related to the behavior of transports
feature: unit navigator
feature: unit navigator
applies the unit navigator to manipulate engine behavior
feature: weapon firing cycle
feature: weapon firing cycle
related to the weapon firing cycle
good first issue
good first issue
issue that is relative easy to pick up
priority: critical
priority: critical
priority: high
priority: high
priority: low
priority: low
priority: medium
priority: medium
status: abandoned
status: abandoned
status: in-progress
status: in-progress
status: need help
status: need help
status: need logs
status: need logs
status: need modeler
status: need modeler
status: need replay
status: need replay
status: need review
status: need review
status: need rework
status: need rework