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UEF TMD, Buzzkill, fails to shoot down billy nukes flying over them #6080

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baurse opened this issue Apr 13, 2024 · 1 comment
Open

UEF TMD, Buzzkill, fails to shoot down billy nukes flying over them #6080

baurse opened this issue Apr 13, 2024 · 1 comment
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area: unit-blueprint related to issues in unit blueprints (*_unit.bp) ui: unit-stats related to issues in unit stats/tooltips

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@baurse
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baurse commented Apr 13, 2024

Describe the bug
UEF TMD fails to shoot down billy nukes flying over them if the missile is targeted far behind them. The TMD Is triggered to fire and tries to shoot it down, it just fails to do so.

The other non-aeon TMDs are able to shoot down billy nukes reliably, regardless of height.

This phenomenon doesn't happen with normal TML missiles either, only with billy nukes, probably because the latter flies higher in the air.

To Reproduce
Place a couple UEF TMDs and shoot a billy far behind them, like this:
Screenshot_226

They will be unable to hit it, I think because the shots expire before they actually make contact with the missile, but that is just a guess on my part:
Screenshot_227

Expected behavior
UEF TMD should be able to shoot down any billy nukes that trigger them to fire, same as the other non-aeon TMDs.

(Tested in this game: #22275748 from like min 15 onward)

@Garanas
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Garanas commented Apr 13, 2024

They likely expire, yes! I'll see if we can fix it 😃

@MrRowey MrRowey added area: unit-blueprint related to issues in unit blueprints (*_unit.bp) ui: unit-stats related to issues in unit stats/tooltips labels Apr 17, 2024
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Labels
area: unit-blueprint related to issues in unit blueprints (*_unit.bp) ui: unit-stats related to issues in unit stats/tooltips
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