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#1294 Describe the bug
We are seeing what appears to be the issue in 1294 again.
To Reproduce
We've played multiple games with this problem, I've attached two replays and game logs. Please fast forward the replays to the very end to see the units remaining on the map. In one of the replays, we tried nuking, reclaiming, building over, and more to destroy the models but no luck.
I've attached the mods used in the replay as one is custom and not in the library.
Expected behavior
Units, models should be destroyed and are the AI doesn't die.
We did additional testing and found that the issue is reproducable with no mods enabled. It does not appear to be related to the AI, but to the transport ships and how they are destroyed. If certain transport ships are destroyed by ground fire, such as point defense or the commander's weapon, the tranport ship will be destroyed but leaves an undestroyed husk. The ships below are affected by this issue:
Aeon: T2 transport
Cybran: None
UEF: T1 and T3 transport
Seraphim: T1 and T2 transport
I believe the issue with the game not ending has more to do with a bug in the Supremacy mode where it does not end until all units are destroyed instead of just factories and engineers.
Attached is a screenshot of the undestroyed husks.
#1294
Describe the bug
We are seeing what appears to be the issue in 1294 again.
To Reproduce
We've played multiple games with this problem, I've attached two replays and game logs. Please fast forward the replays to the very end to see the units remaining on the map. In one of the replays, we tried nuking, reclaiming, building over, and more to destroy the models but no luck.
I've attached the mods used in the replay as one is custom and not in the library.
Expected behavior
Units, models should be destroyed and are the AI doesn't die.
Screenshots
Please see the replay at the end.
aidoesnotdielogs.zip
mods.zip
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