Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AI Does not die at game end #6059

Open
archness1 opened this issue Apr 7, 2024 · 2 comments
Open

AI Does not die at game end #6059

archness1 opened this issue Apr 7, 2024 · 2 comments
Labels
area: AI related to AI functions

Comments

@archness1
Copy link

archness1 commented Apr 7, 2024

#1294
Describe the bug
We are seeing what appears to be the issue in 1294 again.

To Reproduce
We've played multiple games with this problem, I've attached two replays and game logs. Please fast forward the replays to the very end to see the units remaining on the map. In one of the replays, we tried nuking, reclaiming, building over, and more to destroy the models but no luck.

I've attached the mods used in the replay as one is custom and not in the library.

Expected behavior
Units, models should be destroyed and are the AI doesn't die.

Screenshots
Please see the replay at the end.

aidoesnotdielogs.zip

mods.zip

@Garanas
Copy link
Member

Garanas commented Apr 7, 2024

Could you confirm that everything is fine when the mods are disabled? It's likely an incompatibility with one of the mods

@MrRowey MrRowey added the area: AI related to AI functions label Apr 9, 2024
@tekrog
Copy link

tekrog commented Apr 21, 2024

We did additional testing and found that the issue is reproducable with no mods enabled. It does not appear to be related to the AI, but to the transport ships and how they are destroyed. If certain transport ships are destroyed by ground fire, such as point defense or the commander's weapon, the tranport ship will be destroyed but leaves an undestroyed husk. The ships below are affected by this issue:

Aeon: T2 transport
Cybran: None
UEF: T1 and T3 transport
Seraphim: T1 and T2 transport

I believe the issue with the game not ending has more to do with a bug in the Supremacy mode where it does not end until all units are destroyed instead of just factories and engineers.

Attached is a screenshot of the undestroyed husks.

husks

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area: AI related to AI functions
Projects
None yet
Development

No branches or pull requests

4 participants