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3721.md

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Patch 3721 (19 September, 2021)

Lobby

  • Improved visibility of balance patchnotes
  • Improved CPU benchmark to take into account RAM
  • Removed large map preview when map preview is hidden (map generator)
  • Prevented kyros lobby from displaying spawn location when map preview is hidden (map generator)
  • Fixed ACU display in large map preview
  • Fixed the link for curated map button

Gameplay

  • Removed reclaim rate from scoreboard mass income
  • Added decals on a lot of projectiles impact and tree falling effect for aesthetics
  • Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot
  • Allowed battleship/battlecruiser to render their weapon reload bar
  • Speed up Aeon static shields death animation to match other faction
  • Added a hotkey for dock
  • Made sonars more reliable to hit

Bugs

  • Fixed game resulting in draw when it should not
  • Fixed units doing some friendlyfire and inaccurate damage
  • Fixed Cybran ACU sonar that was working without the torpedo upgrade
  • Fixed unit cap display in coop
  • Fixed some UI scaling issues
  • Fixed game ID displayed in the scoreboard
  • Fixed a warning with shield overspill function
  • Fixed a bug happening when engies were not able to build
  • Fixed some warnings due to lava trees missing textures
  • Fixed aoe damage not working properly on build drones
  • Fixed hotkey not working with Seraphim SACU in buildmode

Performances

  • Optimized cybran build effects and reduced the number of drones spawned by hives
  • Code optimisation related to weapons
  • Call to faster function
  • Improved UEF build beam logic
  • Simplified Seraphim flash effect at finished structure
  • Simplified UEF static shield build effect
  • Optimized math calculations
  • Optimized function to generate random numbers
  • Optimized logic for structure rotation toward enemies (for point defenses, artillery)
  • Optimized HQ logic
  • Prefetch data in the lobby to speed up loading screen
  • Removed unused code which aimed to rock boats
  • Optimized the access to the current layer of a unit
  • Optimized trashbag
  • Benchmark tool for developers allowing to evaluate easily code impact on performances

AI

  • Fixed a bug preventing AI from firing nukes from Aeon SML
  • Fixed AI's ACU upgrade in coop
  • Fixed arty range issues with AI
  • Removed unused code for AI
  • Improved description of AI code
  • Fixed AI platoon function
  • Fixed AI game result

Other

  • Improved and more visible weather
  • Added new props for maps
  • Display beetle as cloaked for the owner
  • Removed duplicates of adjacency visual effects
  • Added field engineer icon to Cybran/Seraphim/Aeon, so it display in case they possess one.
  • Updated loading tips
  • Prevented observers from pinging
  • Prevented sending resources to enemies
  • Fixed tooltip to support experimental transporter
  • Improved code style consistency
  • Fixed chrono damper and RAS description
  • Removed Aquatic tag from T3 UEF maa
  • Fixed the visual of several cybran unit's weapon
  • Added old patchnotes changes until the version 3636
  • Test code with FAF lua language
  • Better naming of T3 maa unit folders
  • Small refactoring with regard to taunts
  • Add textures for map generator

Contributors

  • Jip
  • Uveso
  • speed2
  • KionX
  • Sheikah
  • KeyBlue
  • Relent0r
  • Dragun
  • Askaholic
  • Madmax
  • Tagada
  • FemtoZetta
  • Rowey
  • Divran
  • Timocov
  • Melanol
  • Benzi-Junior
  • slinkingant
  • WhenDayBreaks
  • SnaggleFox
  • keyser