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Patch 3714 (3 May, 2020)

  • Land

    • Tech 1 Land
      • Aurora
        • Parameter added: UseFiringSolutionInsteadOfAimBone = true
    • Tech 2 Land
      • Obsidian
        • Damage: 480 → 360
        • Rate of Fire: 0.25 → 0.333
      • Pillar
        • Range: 23 → 22
      • Riptide
        • Health: 1700 → 1800
        • Mass cost: 360 → 320
        • Power cost: 2000 → 1650
        • Buildtime: 1600 → 1420
      • Rhino
        • Mass cost: 297 → 290
        • Buildtime: 1320 → 1300
        • Range: 23 → 24
        • Vision Radius: 20 → 22
      • Blaze
        • Health: 1050 → 1100
        • Range: 23 → 24
      • Ilshavoh
        • Firing Tolerance: 1 → 3
        • Turret yaw speed: 70 → 85
        • Vision Radius: 20 → 24
      • Yenzyne
        • Health: 1300 → 1350
        • Speed: 4.3 → 4
        • Rate of Fire: 0.25 → 0.3
      • Firebeetle
        • Health: 500 → 350
        • Mass cost: 250 → 190
        • Power cost: 1500 → 1300
        • Buildtime: 1000 → 700
        • Damage: 1500 → 1100
        • Firebeetle is now cloaked
      • Tech 2 Engineer
        • Build range: 5 → 6
    • Tech 3 Land
      • Tanks/Bots
        • Harbinger
          • Health: 3050 → 3600
          • Range: 26 → 27
          • Damage: 320 → 160
          • Rate of Fire: 1 → 2
          • Shield recharge time: 40 → 30
        • Titan
          • Health: 2550 → 2600
          • Shield: 600 → 700
          • Damage: 50 → 45
          • Shield recharge time: 15 → 12
          • Range: 22 → 24
        • Loyalist
          • Health: 3000 → 2500

          • Stun duration: 1.4s → 1.5s

          • Bolter damage: 14 → 28

          • Bolter Range: 20 → 24

          • Charge Ability

            • Stun duration: 3s
            • Speed boost: x1.75
            • Seconds before charge begins: 4s
            • Seconds before exploding: 10s
        • Percival
          • Damage: 1690 → 1450
          • Rate of Fire: 0.2 → 0.23
          • Muzzle Velocity: 38 → 36
        • Brick
          • Muzzle Velocity: 42 → 38
        • Othuum
          • Health: 5000 → 4700
          • Speed: 2.6 → 2.75
          • SizeY: 0.45 → 0.65
          • SizeZ: 2.0 → 2.3
          • Bolters
            • Damage: 46 → 64
            • Muzzle Velocity: 40 → 30
            • Range: 21 → 20
          • Cannon
            • Damage: 525 → 625
            • Damage Radius: 0 → 1.2
      • Snipers
        • Sprite Striker (Aeon)
          • Mass cost: 720 → 800
          • Energy cost: 8000 → 8900
          • Buildtime: 4000 → 4500
          • Speed: 2.85 → 2.6
        • Usha-Ah (Seraphim)
          • Mass cost: 800 → 880
          • Energy cost: 8800 → 9700
          • Buildtime: 4300 → 4900
          • Speed: 2.5 → 2.4
      • Mobile Artillery
        • Serenity(Aeon)
          • Speed: 2.5 → 2.2
          • Minimum Range: 0 → 25
        • Trebuchet(Cybran)
          • Speed: 2.5 → 2.2
          • Minimum Range: 0 → 25
          • Unpacking Animation: 1-2s → 4s
          • Damage Radius: 7 → 6
        • Demolisher(UEF)
          • Speed: 2.5 → 2.2
          • Minimum Range: 0 → 25
          • Unpacking Animation: 1-2s → 4s
        • Suthanus(Seraphim)
          • Speed: 2.5 → 2.2
          • Minimum Range: 0 → 25
          • Unpacking Animation: 1-2s → 4s
          • Damage Radius: 6 → 5
      • Tech 3 Engineer
        • Build Range: 5 → 7
    • Experimentals
      • Galactic Colossus
        • Death weapon damage: 7500 → 8000
        • Death weapon aoe: 4 → 7
      • Ythotha
        • Death weapon damage: 10000 → 7000
        • Death weapon aoe: 8 → 6
      • Monkeylord
        • Death weapon aoe: 7 → 6
      • Megalith
        • Death weapon damage: 7500 → 8000
        • Death weapon aoe: 4 → 9
  • Air

    • Air scouts
      • Turn rate: 0.6 → 0.8
      • Max speed: 20 → 19
    • Spy planes
      • Turn rate: 0.6 → 0.8
      • Max speed: 30 → 27
    • Swiftwind
      • Mass cost: 200 → 235
      • Energy cost: 6000 → 6750
      • Buildtime: 1600 → 1800
    • Notha
      • BreakOffDistance: 1.5 → 5
      • BreakOffTrigger: 10 → 15
      • Rate of fire: 0.2 → 0.1
    • Jester
      • TurretPitchRange: 45 → 60
    • Stinger
      • TurretPitch: -40 → -20
      • TurretPitchRange: 70 → 60
      • TurretPitchSpeed: 90 → 360
    • Specter (Aeon gunship)
      • Mass cost: 240 → 270
      • Energy cost: 4800 → 5400
      • Buildtime: 1600 → 1800
      • Damage: 13 → 78
      • Range: 22 → 20
      • Aoe: 0 → 2
      • Rate of fire: 1.25 → 0.208
      • Bullet speed: 40 → 25
      • Dps : 65 → 65
    • ASF
      • Max speed: 25 → 22
    • Experimentals
      • CZAR
        • Health: 58 000 → 40 000
        • Personal shield: 0 → 30 000
        • Shield recharge time: 120
        • Shield regen rate: 180
        • Energy consumption: 0 → 500
        • SAM (anti-air):
          • Range: 64 → 120
          • AoE: 0 → 2
          • Bullet speed: 50 → 100
      • Ahwassa
        • Speed: 20 → 18
        • Crash Aoe: 8 → 10
      • Soul ripper
        • Crash Damage: 5000 → 7000
        • Crash Aoe: 4 → 8
  • Navy

    • CI:18 Mermaid(Cybran stealth boat)
      • Speed: 7 → 6
      • Turn Rate: 60 → 55
      • UniformScale: 0.08 → 0.12
      • SizeX: 0.75 → 1.25
      • SizeY: 0.8 → 1.3
      • SizeZ: 2.7 → 3.6
  • Structures

    • T2 Air HQ
      • Mass cost: 840 → 920
      • Energy cost: 14400 → 18000
      • Buildtime: 1800 → 2000
    • Shou-esel(T2 Seraphim sonar)
      • Speed: 1 → 2.5
      • Speed while submerged: 0.5 → 1.5
    • T3 Sonar
      • Aeon
        • Energy Maintenance: 250 → 500
      • UEF
        • Energy Maintenance: 250 → 500
      • Cybran
        • Energy Maintenance: 400 → 700
  • Seraphim ACU

    • regen field
      • regen ceiling:
        • T1: 10 hp/s
        • T2: 15 hp/s
        • T3: 25 hp/s
        • T4: 40 hp/s
      • Moved from RCH (right arm) to LCH (left arm)
    • advanced regen field
      • regen ceiling:
        • T1: 20 hp/s
        • T2: 50 hp/s
        • T3: 120 hp/s
        • T4: 240 hp/s
      • Moved from RCH (right arm) to LCH (left arm)
    • RAS
      • Moved from back to RCH (right arm)
  • Misc

    • Broken tree resource modifier: 1.25 → 2
    • Nuke missile kills non-experimental air units without explosion
    • Veterancy rework:
      • ACU veterancy from units:
        • from T2: 50% → 100%
        • from T3: 33% → 100%
        • from T4: 25% → 100%
        • from SACU: 30% → 100%
        • from ACU: 5% → 100%
      • Units veterancy from economy building: 50% → 100%
      • ACU veterancy total mass killed requirements:
        • 2nd level: 2000 → 2250
        • 3rd level: 3000 → 4000
        • 4th level: 4000 → 6500
        • 5th level: 5000 → 10000
      • units mass killed multiplier:
        • multiply the unit mass cost by the multiplier to obtain the mass killed requirement per vet.
        • T1/SACU/Exp: 2
        • T2: 1.5
        • T3: 1.25
    • ACU won't survive an ACU explosion under 2500 hp by vetting anymore (veterancy is gained right after ACU explosion)
    • A bomb from a strat bomber no longer collides with ASF.
    • All mobile shields and land scouts now stop at an appropriate range from enemy units when using an attack move.

Contributors

  • Strogo
  • keyser
  • TurinTurambar
  • Petricpwnz
  • JaggedAppliance
  • Crotalus
  • wodzu93