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Patch 3704 (18 June, 2019)

  • Land

    • Mongoose
      • MaxSpeed: 3.6 → 3.5
      • MuzzleVelocity: 25 → 30
      • Muzzle Charge Time: 3 → 2
      • Gatling Gun Firing Randomness: 0.4 → 0.1
      • Gatling Gun Damage: 15 → 16
    • Asylum
      • Mass cost: 144 → 220
      • Energy maintenance: 75 → 30
      • Overspill modifier: 0.15 → 0.3
    • Parashield
      • Mass cost: 120 → 220
      • Energy maintenance: 110 → 60
      • Overspill modifier: 0.15 → 0.3
    • Athanah
      • Mass cost: 540 → 720
      • Energy cost: 4800 → 6400
      • Buildtime: 3200 → 3600
      • Shield Recharge Time: 45 → 40
      • Energy maintenance: 300 → 175
      • Overspill modifier: 0.15 → 0.3
    • Deceiver
      • Mass cost: 80 → 160
      • Energy cost: 800 → 1600
      • Buildtime: 400 → 800
      • Energy maintenance: 75 → 40
    • Wagner
      • Torpedo Damage: 6 → 15
    • Brick
      • Torpedo Damage: 4 → 8
    • Othuum
      • Torpedo Damage: 10 → 30
    • Harbinger
      • The Harbinger can once again shoot while reclaiming.
    • T1 Mobile Anti-Air
      • All Factions
        • Mass cost: 50 → 55
      • Seraphim and UEF
        • Health: 360 → 310
    • T3 Mobile Anti-Air
      • Aeon
        • Speed: 2.8 → 3.5
        • Range: 54 → 64
      • Cybran
        • Speed: 2.9 → 3.6
        • Range: 52 → 62
      • UEF
        • Speed: 2.6 → 3.3
        • Range: 50 → 60
        • Damage Radius: 1 → 1.5
      • Seraphim
        • Speed: 2.7 → 3.4
        • Range: 48 → 58
    • T2 Engineer
      • Speed: 1.7 → 1.9
    • T3 Engineer
      • Speed: 1.5 → 1.9
    • Scathis
      • Mass cost: 110000 → 220000
      • Energy cost: 2000000 → 4000000
      • Buildtime: 80000 → 240000
      • Health: 17500 → 9000
      • Damage: 3000 → 1600
      • Damage Radius: 7 → 12
      • Fire Rate: 0.53 → 0.05
      • Muzzle Salvo Size: 1 → 20
      • Maximum Firing Range: 300 → 2000
      • Minimum Firing Range: 50 → 150
    • Selen
      • The Selen gets some fixes to its stealth/cloak toggle.
  • Air

    • Renegade
      • Mass cost: 240 → 270
      • Energy cost: 4800 → 5400
      • Buildtime: 1600 → 1800
    • Notha
      • Bomb Damage: 1175 → 1250
    • Torpedo Bombers
      • Mass cost: 240 → 270
      • Energy cost: 4800 → 8000
      • BreakOffDistance: 34 → 45
      • TurnSpeed: 0.48 → 1
      • Sonar Radius: 90 → 45
    • Restorer
      • Speed: 8 → 10
      • Damage: 24 → 28
    • Wailer and Broadsword
      • Will no longer chase air units which fly past
    • Novax
      • Mass cost: 28000 → 36000
      • Energy cost: 400000 → 512000
      • Buildtime: 30000 → 44800
      • Damage: 50 → 60
      • Radar radius: 150 → 200
      • Omni radius: 50 → 60
      • Vision radius: 40 → 60
  • Navy

    • Bulwark
      • Speed: 7 → 5
      • Turn Rate: 60 → 45
      • Overspill Damage Modifier: 0.25 → 0.35
      • UniformScale: 0.09 → 0.135
    • Beacon
      • The torpedo defense of the aeon frigate works more effectively
    • Siren
      • The cybran cruiser now shoots its anti-air missiles in a faster and more effective way.
    • Exodus
      • AoE: 1 → 1.4
    • Battleships
      • Galaxy
        • Health: 47000 → 44500
      • Summit
        • Mass cost: 10500 → 10000
        • Buildtime: 33000 → 31600
      • Omen
        • Range: 104/114 → 110
      • Tempest
        • Mass cost: 24000 → 22000
    • Yathsou (T3 submarine)
      • WaterVisionRadius: 45 → 55
  • Structures

    • Tactical Missile Defense

      • Buildtime: 600 → 400
    • T2 Land HQ

      • Buildtime: 2600 → 2300
    • T2 Artillery

      • Buildtime: 1200 → 1600
      • Minimum Range: 5 → 50
    • Eye of Rhianne

      • Energy Storage: 0 → 10000
    • T2 Static Flak

      • Mass cost: 392 → 400
      • Energy cost: 3920 → 4000
      • Buildtime: 958 → 540
    • T2 Radar

      • Energy Maintenance: 200 → 150
    • Air Staging

      • Tech level: 2 → 1
      • Repair Mass cost: 0.5 → 0
      • Repair Energy cost: 5 → 30
      • Buildtime: 534 → 450
    • Nuke Launchers

      • BuildPower: 1080 → 1500
      • Missile Buildtime: 324000 → 450000
    • T2 static shields

      • Aeon
        • Recharge Time: 16 → 24
        • Buildtime: 701 → 950
      • UEF
        • Recharge Time: 15 → 23
        • Buildtime: 845 → 1150
      • Seraphim
        • Recharge Time: 17 → 25
        • Buildtime: 958 → 1250
      • Cybran
        • ED1
          • Recharge Time: 18 → 20
          • Buildtime: 600 → 700
          • Buildpower: 15.53 → 19.2
        • ED2
          • Recharge Time: 16 → 22
          • Buildtime: 466 → 775
          • Buildpower: 13.34 → 21
        • ED3
          • Recharge Time: 18 → 25
          • Buildtime: 1067 → 2200
          • Buildpower: 30.575 → 29.3
    • T3 static shields

      • Cybran
        • ED4
          • Recharge Time: 20 → 25
          • Buildtime: 3667 → 3515
          • Buildpower: 11.81 → 50.7
        • ED5
          • Shield Health: 15000 → 16500
          • Buildtime: 1654 → 7100
      • UEF
        • HSD Pulse
          • Shield Health: 15000 → 17000
          • Mass cost: 3000 → 3300
          • Energy cost: 50000 → 55000
    • T3 Static Artillery

      • Emissary (Aeon)
        • Buildtime: 30764 → 120000
      • Hovatham (Seraphim)
        • Buildtime: 29792 → 110000
      • Duke (UEF)
        • Buildtime: 30278 → 115000
      • Disruptor (Cybran)
        • Buildtime: 29308 → 105000
    • Game Enders

      • Mavor
        • Buildtime: 99900 → 300000
      • Paragon
        • Buildtime: 125100 → 325000
      • Salvation
        • Buildtime: 90000 → 100000
      • Yolona Oss
        • Buildtime: 125100 → 250000
  • ACUs

    • Regen Aura

      • Mass cost: 600 → 700
      • Energy cost: 4500 → 18000
      • BuildTime: 600 → 700
      • Added ACU HP: 1000 → 500
      • Range: 22 → 30
      • Max Health Multiplier: 1 → 1.1
      • Min Regen: 0 → 3
    • Advanced Regen Aura

      • Mass cost: 1500 → 1800
      • Energy cost: 31250 → 42000
      • BuildTime: 1250 → 1500
      • Added ACU HP: 2500 → 1500
      • Range: 30 → 35
      • Max Health Multiplier: 1.1 → 1.2
      • Min Regen: 0 → 15
    • Aeon Personal Shield

      • Shield Recharge time: 90 → 75
    • Chrono Dampener

      • Additional Health: 0 → 3000
      • Stun Time: 3.5s → 2.5s
  • Projectiles

    • Tactical missile

      • Mass cost: 180 → 250
    • ACU Tactical Missile

      • Mass cost: 180 → 250
      • Buildtime: 300 → 450

Contributors

  • Strogo
  • JaggedAppliance
  • Farmsletje
  • keyser
  • Petricpwnz
  • PhilipJFry
  • speed2
  • TurinTurambar