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Possibility to define new 'MotionTypes' under 'Physics' in the unit blueprints #71

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Basilisk3 opened this issue Feb 18, 2024 · 1 comment

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@Basilisk3
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I have no knowledge of this, so if this is request is unreasonable, feel free to close this.

The MotionTypes currently available:

RULEUMT_Air                = {Air = 16},
RULEUMT_Amphibious         = LayerCaps[ 3 --[[0x01 | 0x02]] ],
RULEUMT_AmphibiousFloating = LayerCaps[ 9 --[[0x01 | 0x08]] ],
RULEUMT_Biped              = LayerCaps[ 0x01 ],
RULEUMT_Land               = LayerCaps[ 0x01 ],
RULEUMT_Hover              = LayerCaps[ 9 --[[0x01 | 0x08]] ],
RULEUMT_Water              = LayerCaps[ 0x08 ],
RULEUMT_SurfacingSub       = LayerCaps[ 12 --[[0x04 | 0x08]] ],
RULEUMT_None               = {Sub = 4, Land = 1, Seabed = 2, Water = 8},

These are defined in the engine and we cannot change them, or add new ones at the moment.

@Garanas
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Garanas commented Feb 19, 2024

I'm fairly certain that this is out of scope. How units behave pathing-wise is woven into the engine.

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