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Help understand interactions with lua/ui/game/rangeoverlayparams.lua #64

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Garanas opened this issue Jan 26, 2024 · 0 comments
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@Garanas
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Garanas commented Jan 26, 2024

The parameters that you can provide through Lua are reasonably self-explanatory, but how does the engine determine the radius value? And would it be possible to introduce new range rings?

As a few examples:

  • Possibility for separate shield, TMD and SMD rings
  • Possibility for separate tactical missiles, strategical missiles and artillery rings

Question originates from: FAForever/fa#5856

@Garanas Garanas changed the title Help understand interactions with 'lua/ui/game/rangeoverlayparams.lua' Help understand interactions with lua/ui/game/rangeoverlayparams.lua Jan 26, 2024
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