Level: Beginner
Reading Time: 2 minutes
Checked with: Unity 2018.3.14f1
These prefabs provide the ability to indicate a point in world space by providing a 3D object to represent that spatial location and can be interacted with the Tilia.Indicators.ObjectPointers.Unity
prefabs. These prefabs can be included in a Unity software project via the Unity Package Manager.
The Spatial Target concept comes with two distinct parts:
Indicators.SpatialTargets.Dispatcher
- Digests the ObjectPointer event data to any valid Spatial Target that may be hovered over.Indicators.SpatialTargets.Target
- The actual 3D object that represents the spatial location.
The optional Indicators.SpatialTargets.Processor
prefab allows multiple Indicators.SpatialTargets.Dispatcher
prefabs to be called from a single source and to be grouped into different mechanisms.
You may skip this step if you already have a Unity project to import the package into.
- Create a new project in the Unity software version
2018.3.10f1
(or above) using3D Template
or open an existing project.
- Ensure the project
Scripting Runtime Version
is set to.NET 4.x Equivalent
:- In the Unity software select
Main Menu -> Edit -> Project Settings
to open theProject Settings
inspector. - Select
Player
from the left hand menu in theProject Settings
window. - In the
Player
settings panel expandOther Settings
. - Ensure the
Scripting Runtime Version
is set to.NET 4.x Equivalent
.
- In the Unity software select
-
Navigate to the
Packages
directory of your project. -
Adjust the project manifest file
manifest.json
in a text editor.- Ensure
https://registry.npmjs.org/
is part ofscopedRegistries
.- Ensure
io.extendreality
is part ofscopes
.
- Ensure
- Add
io.extendreality.tilia.indicators.spatialtargets.unity
todependencies
, stating the latest version.
A minimal example ends up looking like this. Please note that the version
X.Y.Z
stated here is to be replaced with the latest released version which is currently .{ "scopedRegistries": [ { "name": "npmjs", "url": "https://registry.npmjs.org/", "scopes": [ "io.extendreality" ] } ], "dependencies": { "io.extendreality.tilia.indicators.spatialtargets.unity": "X.Y.Z", ... } }
- Ensure
-
Switch back to the Unity software and wait for it to finish importing the added package.
The Tilia Indicators SpatialTargets Unity
package will now be available in your Unity project Packages
directory ready for use in your project.
The package will now also show up in the Unity Package Manager UI. From then on the package can be updated by selecting the package in the Unity Package Manager and clicking on the Update
button or using the version selection UI.