Skip to content

Latest commit

 

History

History
68 lines (41 loc) · 1.79 KB

File metadata and controls

68 lines (41 loc) · 1.79 KB

Creating A Unity Primitive

Text Example

Create a new `<Primitive Type>` Unity 3D Object by selecting `Main Menu -> GameObject -> 3D Object -> <Primitive Type>` and change the Transform properties to:

<Only list Transform Properties that will change.>

* Position: `X = 0, Y = 0, Z = 0`
* Rotation: `X = 0, Y = 0, Z = 0`
* Scale: `X = 1, Y = 1, Z = 1`

Rename the new `<Primitive Type>` to `<Name Required>`.

Markdown output example

Create a new Cube Unity 3D Object by selecting Main Menu -> GameObject -> 3D Object -> Cube and change the Transform properties to:

  • Position: X = 1, Y = 0, Z = 1
  • Scale: X = 2, Y = 2, Z = 2

Rename the new Cube to Table.

Image Example

![Example Of How To Configure Unity Transform Properties](assets/images/ExampleOfHowToConfigureUnityTransformProperties.png)

Example Of How To Configure Unity Transform Properties

Final Output

### Step X

Create a new `Cube` Unity 3D Object by selecting `Main Menu -> GameObject -> 3D Object -> Cube` and change the Transform properties to:

* Position: `X = 1, Y = 0, Z = 1`
* Scale: `X = 2, Y = 2, Z = 2`

Rename the new `Cube` to `Table`.

![Update Unity Transform Properties](assets/images/UpdateUnityTransformProperties.png)

Markdown output

Create a new Cube Unity 3D Object by selecting Main Menu -> GameObject -> 3D Object -> Cube and change the Transform properties to:

  • Position: X = 1, Y = 0, Z = 1
  • Scale: X = 2, Y = 2, Z = 2

Rename the new Cube to Table.

Update Unity Transform Properties

Resources