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While SpineBoneNode is in drive mode, the animation bone takes all transforms from controller node if (bone_mode == SpineConstant::BoneMode_Drive) { bone->set_global_transform(this_transform); } else { set_global_transform(bone_transform); }
It would be nice enhancement to have more controls to override only rotation or position like in Unity runtime
The text was updated successfully, but these errors were encountered:
https://esotericsoftware.com/forum/d/24823-drive-mode-in-spinebonenode
While SpineBoneNode is in drive mode, the animation bone takes all transforms from controller node
if (bone_mode == SpineConstant::BoneMode_Drive) { bone->set_global_transform(this_transform); } else { set_global_transform(bone_transform); }
It would be nice enhancement to have more controls to override only rotation or position like in Unity runtime
The text was updated successfully, but these errors were encountered: