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[godot] More controls in drive mode on SpineBoneNode #2379

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awski opened this issue Sep 21, 2023 · 0 comments
Open

[godot] More controls in drive mode on SpineBoneNode #2379

awski opened this issue Sep 21, 2023 · 0 comments
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@awski
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awski commented Sep 21, 2023

https://esotericsoftware.com/forum/d/24823-drive-mode-in-spinebonenode

While SpineBoneNode is in drive mode, the animation bone takes all transforms from controller node
if (bone_mode == SpineConstant::BoneMode_Drive) { bone->set_global_transform(this_transform); } else { set_global_transform(bone_transform); }

It would be nice enhancement to have more controls to override only rotation or position like in Unity runtime
image

@badlogic badlogic self-assigned this May 6, 2024
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