Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Send to Unreal - Discussion - Arrayed static meshes and hierarchical/instanced static meshes #687

Open
Feltehs opened this issue Nov 15, 2023 · 1 comment
Labels
feature New feature or request

Comments

@Feltehs
Copy link

Feltehs commented Nov 15, 2023

Addon: Send To Unreal
Description:
It is common in archviz and other modelling techniques to take a complex mesh and instance it many times. This is possible in two ways inside Blender - array modifiers and alt+d (duplicate instance referencing same base mesh)

Meshes exported from Blender should maintain low polycounts even when used in large quantities (via arraying and instance referencing)

Workflow:

Blender:

  • Create a default cube
  • Add array modifier (relative offset -> 2 - No merge)
  • Alt+D to duplicate an instanced mesh and move 5 units away
  • Pipeline -> Export to Unreal

Unreal:

  • Current behaviour is to see two meshes produced - with two unique origin positions and 5 sets of polys in that mesh
  • Suggested new behaviour is to have a blueprint created including one mesh with a hierarchically instanced mesh in the relevant array positions [Open discussion point as to what outcome people would expect here]
@Feltehs Feltehs added the feature New feature or request label Nov 15, 2023
@xivader
Copy link

xivader commented Apr 15, 2024

This would be very useful indeed. I totally agree with the suggestion.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants