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Send to unreal - Place in active level option breaks materials #681

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gentilearchitetto opened this issue Nov 10, 2023 · 0 comments
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gentilearchitetto commented Nov 10, 2023

When I check the "Place in active level" option, the pushed assets are imported changing materials which in the meantime I had modified in Unreal, so I lost my work on materials setting.

The "Place in active level" option doesn't keep the material changes made in Unreal. So each time you push again from Blender to Unreal, it resets materials and you loose your work done in Unreal.

@gentilearchitetto gentilearchitetto added the question Further information is requested label Nov 10, 2023
@gentilearchitetto gentilearchitetto changed the title Send to unreal - Place in active level option Send to unreal - Place in active level option breaks materials Nov 10, 2023
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