Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Request a general version of RigLogic SDK #43

Open
ysysimon opened this issue Feb 1, 2024 · 3 comments
Open

Request a general version of RigLogic SDK #43

ysysimon opened this issue Feb 1, 2024 · 3 comments

Comments

@ysysimon
Copy link

ysysimon commented Feb 1, 2024

Request a general version of RigLogic SDK, now that the plug-in has been released for maya, there is no reason not to bring it into other DCC

@mzjorxd
Copy link

mzjorxd commented Feb 28, 2024

Hopefully, DNA modification will also be possible in Houdini!

@ysysimon
Copy link
Author

ysysimon commented Mar 8, 2024

Hopefully, DNA modification will also be possible in Houdini!

This is of course possible, the API of the DNAcalibration library is exposed, you can implement it yourself, like me: https://youtu.be/J3zytwEi5tc?si=nOsFWRaMf3sxCMdW
But riglogic only has plugins compiled for maya, that's why We hereby petition Epic to provide a common SDK so that we can implement it in other dccs

@n0phx
Copy link

n0phx commented Apr 15, 2024

The RigLogic C++ source code was released with the Unreal Engine source code itself some time ago, but it does not include the Python wrappers unfortunately. Rest assured, there are plans to release RigLogic with it's Python wrapper as well at some point in the future.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

No branches or pull requests

3 participants