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Can Elo-MMR (theoretically at least) provide probability that a 2-player will be draw (like TrueSkill provides)? Basically, I'm looking for a metric for quality / fairness of a 2-player match.
I see that there exists a Python implementation here. May I know whether you still would like one more Python implementation for this project of yours?
Ties are tricky to model consistently across different games, and I think I recall them being somewhat messy in TrueSkill as well. You could try to do similar math for Elo-MMR; I'm not sure how it would turn out. We obtained simpler formulas by taking the limit as the likelihood of ties goes to zero, but in doing so we gave up on predicting ties.
Making Python wrappers for the Rust implementation would be different from making a pure Python implementation, so your second point depends on which you prefer.
Thanks for the implementation. But how do we use this library in Python?
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