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BUG: enemies do not follow paths if configured to do so #1546

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3 tasks done
EmosewaMC opened this issue Apr 10, 2024 · 0 comments
Open
3 tasks done

BUG: enemies do not follow paths if configured to do so #1546

EmosewaMC opened this issue Apr 10, 2024 · 0 comments
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bug Something isn't working P-Fixer This issue is confirmed, but is not prioritized to be fixed.

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@EmosewaMC
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Make sure you've done the following:

  • I have checked that this issue has not already been reported.

  • I have validated that this issue is not a syntax error of either MySQL or SQLite.

  • I have pulled the latest version of the main branch of DarkflameServer and have confirmed that the issue exists there.

DarkflameServer Version

HEAD

Issue Description

Explicitly disabled for now just because they move way way too fast.

Reproduction Steps

watch the skeleton commanders in crux prime, notice that they do not roam the area

Expected Behavior

they roam the area

Environment

iPhone 3Gs

@EmosewaMC EmosewaMC added bug Something isn't working P-Fixer This issue is confirmed, but is not prioritized to be fixed. labels Apr 10, 2024
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Labels
bug Something isn't working P-Fixer This issue is confirmed, but is not prioritized to be fixed.
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