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Metal Press dupe when throwing items on it #3732

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SuperSandro2000 opened this issue Apr 19, 2019 · 5 comments
Closed

Metal Press dupe when throwing items on it #3732

SuperSandro2000 opened this issue Apr 19, 2019 · 5 comments

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@SuperSandro2000
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Bug Report

The Metall Press can be used to dupe items and make infinite ingots.

Expected Behaviour

Craft the right amount of items. In the example two blaze rods.

Possible Solution

Forward to the mod author or fix it in MineTweaker if it originated there.

Steps to Reproduce (for bugs)

https://cdn-b-east.streamable.com/video/mp4/vrcws.mp4?token=moA_EG5Z4n0cZltOCd2MuA&expires=1555683744

Client Information

  • Modpack Version: 3.1.1
  • Java Version: 1.8
  • Launcher Used: Twitch
  • Memory Allocated: 4806 MB
  • Server/LAN/Single Player: Server
  • Optifine Installed: no
  • Shaders Enabled: no

World Information

  • Modpack Version world created in: 3.0.8
  • Additional Content Installed: JEI addons

Server Information

  • Java Version: 1.8
  • Operating System: Ubuntu 18.10
  • Hoster/Hosting Solution: selfhosted
  • Sponge (Non-Vanilla Forge) Server: no
@sam-kirby
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Contributor

This is an issue with realistic item drops.

When you throw the items from your inventory onto the conveyor belt you create an item entity. Almost immediately, realistic item drops creates a new real drop entity that lies flat on the ground or floats in water, and deletes the original. There is a small delay though when both entities exist at once. Immersive Engineering pulls from the item entity first and so you can get an extra craft out of every stack you drop on the metal press input.

I don't think there's anything we can do to fix this short of disabling realistic item drops.

@SuperSandro2000
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Author

Thanks for the explanation. I just run a private server for a few friends and I can control not to exploit this but this could be a bigger issue for servers with economy.

@JakeRead-GH
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I'm still getting this issue on current patch but it doesn't seem as common.

@sam-kirby
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Contributor

What do you mean? We haven't released this update yet?

@JakeRead-GH
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Apologies, I saw status patched and assumed it was already implemented.

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