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Since the socket server is always initialized in Blender with a randomly assigned free port, it became a bit annoying having to type it in the Unity client, so I thought one could make the Label that's showing the currently used port in the Blender plugin as a clickable button that copies the port to the clipboard, to be able to just paste it inside of unity instead of having to write it down.
Replace this label with an operator that copies the port to clipboard following the general structure of the project.
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