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item: add a way to distinguish economic and non-economic stone materials #4482

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myk002 opened this issue Apr 19, 2024 · 2 comments
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@myk002
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myk002 commented Apr 19, 2024

either with a new parameter or by augmenting the df.dfhack_material_category infrastructure

@myk002 myk002 added the good first issue Good for newcomers label Apr 24, 2024
@quietust
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quietust commented May 1, 2024

Is the intent to determine whether a stone is marked as economic (and would be excluded by most jobs) or whether the stone has potential economic uses (i.e. if the game would mark it as economic by default)?

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myk002 commented May 1, 2024

I believe it's the latter definition that the requester (which I apparently forgot to cite) was going for

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