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SDF Global Illumination Implementation #5

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Snowapril opened this issue Mar 28, 2022 · 4 comments · May be fixed by #25
Open

SDF Global Illumination Implementation #5

Snowapril opened this issue Mar 28, 2022 · 4 comments · May be fixed by #25
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@Snowapril
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According to Godot documentation and the developer's twit, VoxelGI is not proper to dynamically generated geometry mesh in runtime (https://docs.godotengine.org/en/latest/classes/class_voxelgi.html, https://twitter.com/reduzio/status/1401589094237540364)

As VoxFlow will generate fluid via CubbyFlow in real time, SDFGI seems more desirable for this project.

@Snowapril Snowapril self-assigned this Mar 28, 2022
@Snowapril
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reference : Signed Distance Fields Dynamic Diffuse Global Illumination arXiv:2007.14394 [cs.GR]

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reference : Two-Level Radiance Caching for Fast and Scalable Real-Time Global Illumination in Games
(https://gpuopen.com/gdc-presentations/2023/GDC-2023-Two-Level-Radiance-Caching-GI.pdf)

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SDF GI implementation for VoxFlow rendering system will adopt godot's sdfgi.

@Snowapril Snowapril linked a pull request Oct 29, 2023 that will close this issue
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