A clone of the worldwide phenomenon known as Wordle.
Can be played on either the browser or the command line.
- Base game
- Browser version
- CLI version
- Share functionality
- Countdown to next day's Wordle
- Hard Mode
Click here to play on the browser
Assuming you have Node.js and npm installed, run the following command to install the game:
npm install -g wordle-clone
Now you can run it using the following command:
wordle
# or, alternatively:
# wordle-clone
-d, --difficulty <string> change game difficulty (choices: "hard", "easy")
-v, --verbose print extra information
-h, --help display help for command
-V, --version output the version number
Preferences are stored in the following locations (depending on OS):
$HOME/.config/wordle-clone/preferences.json
(Linux)/Users/<username>/Library/Application Support/wordle-clone/preferences.json
(macOS)C:\Users\<username>\AppData\Roaming\wordle-clone\Config\preferences.json
(Windows)
To find where it's located on your machine, you can use the Game Data Subcommand (see Game Data Subcommand Usage for full usage). You can output the preferences filepath by running wordle data -p
.
In this file, you can specify the following options in JSON format:
Option | Type | Description | Default Value |
---|---|---|---|
hardMode |
boolean |
Whether to enable hard mode | false |
highContrast |
boolean |
Whether to turn on high contrast mode | false |
Example:
{
"hardMode": true,
"highContrast": false
}
Usage: wordle-clone data [options]
outputs the filepath of game state and/or preferences
Options:
-p, --preferences output preferences filepath
-s, --state output game state filepath
-h, --help display help for command
Clone this repository, then run the following:
npm install
It's also a good idea to scramble the words when working on the project, to prevent spoilers:
./scripts/gen_word_list.sh
(Note: If you're on Windows, run the script in WSL)
The following will make it so that git doesn't detect that words.txt
changed:
git update-index --assume-unchanged words.txt
At this point, you can run a local web server on the project directory, and the game should render when navigating to the port of the server from your browser.
Run the following to launch unit tests:
npm run test
Cypress tests can be accessed by running the following:
npm run cypress open
This will launch the tests in the Cypress UI.
Alternatively, you can run the tests directly on CLI:
npm run cypress run
- Player Statistics
- Archive
- Animations
- Code cleanup