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Information about texture images (e.g. height, width) are not known when the game is running. Adding in an asset loader and only running the game once all images load and the callback is called would solve this.
Information about texture images (e.g. height, width) are not known when the game is running. Adding in an asset loader and only running the game once all images load and the callback is called would solve this.
pixijs/pixijs#35
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