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entities table is modified inside ipairs loop over entities #1467

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TheCycoONE opened this issue Sep 14, 2018 · 2 comments · May be fixed by #2464
Open

entities table is modified inside ipairs loop over entities #1467

TheCycoONE opened this issue Sep 14, 2018 · 2 comments · May be fixed by #2464
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bug issue type S:Accepted State - Someone is interested in working on this but can still be picked up by someone else S:Help wanted Development needed T:Re-code Type

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@TheCycoONE
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Describe the issue

Whenever destroyEntities is called (which happens e.g. inside crashRoom), then the specified entity is removed from the entities table, and all indexes are updated accordingly.

This is a problem when it is called through entity:tick() (e.g. any action in the action_queue), because we are currently looping over entities during this removal, causing some entities to have their tick() method skipped.

The result is generally not noticeable.

Expected Behavior

It would be better to mark entities that should be removed, then perform the actual entity table manipulation later as a single action.

System Information

CorsixTH Version: 8f31878

Operating System: All

Theme Hospital Version: All

Additional Info

Further discussion is in #1451

@TheCycoONE TheCycoONE added S:Accepted State - Someone is interested in working on this but can still be picked up by someone else Type-Game Error S:Help wanted Development needed labels Sep 14, 2018
@lewri
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lewri commented Jun 9, 2020

May be resolved by PR #1451

@TheCycoONE
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Was not fixed in that PR.

@lewri lewri added bug issue type and removed Type-Game Error labels Jul 17, 2020
@tobylane tobylane linked a pull request Dec 20, 2023 that will close this issue
@lewri lewri added the T:Re-code Type label Dec 20, 2023
@lewri lewri added this to To do in 0.68 Release via automation Dec 20, 2023
@lewri lewri moved this from To do to In progress in 0.68 Release Dec 20, 2023
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Labels
bug issue type S:Accepted State - Someone is interested in working on this but can still be picked up by someone else S:Help wanted Development needed T:Re-code Type
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0.68 Release
  
In progress
Development

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2 participants